The scenario was fairly straightforward - a platoon of Americans in their Bradley IFV's are en route back to their base after a routine patrol. Passing through a small village, however, the third vehicle in the convoy is hit by RPGs and disabled; several of the occupants are wounded, and must be evacuated to safety. The insurgents close in, hoping to kill or capture Americans...
|The leading Bradleys pass though the village...|
However, one of the premises of our campaign is that 'the enemy gets a vote'... RPG's and Dshka rounds rained down on the Americans from all sides. One fireteam was pinned down by a hail of fire from an alley, and took a further casualty; dragging him into the nearest building, he was discovered to be dead. Squad two backed their Bradley up next to the disabled vehicle, and debussed; one team decided to charge into the nearest group of insurgents hiding behind a truck, fully expecting to be backed up by the rest of their squad. The ensuing knife-fight left all four team members down; the other fire team remained in the vehicle (failed TQ to assault) - one man even claimed to have been wounded (Fog of War card, 'Man Down'), but was found to be unharmed when checked.
|The combat around the truck|
|Another view of the failed assault|
|The building after the TOW demolished it.|
|The platoon leader cleans the alley of insurgents|
Overall, an enjoyable game, and fairly tense at times when it looked as if the insurgents were going to overrun the Americans. The new recruits had some appalling dice rolls, but persisted in completing the mission, and will hopefully contribute to the new campaign that our 'evil genius' (Kevin) is putting together - see recent posts on this blog. I'm looking forward to it !