I have decided to spice up the campaign by adding in the Russians, and to also add a new command structure for the UN. Our Hotakistani commander plays the campaign but not the battles so he is neutral. Our UN commanders have found it hard to play the non-UN forces against their own forces and therefore I have decided to divide the UN command so both UN commanders can play against and for the UN without concern of being biased (and I, the GM, can play UN forces too). Hence the creation of the Australian & US Security Assistance Force: AUSAF. This will allow to portray some of the confusion in a multinational command under stress. As time passes the forces will start to improve communication.
The Russians. Well, they had to come, and they have come as a "third" force. I, the GM, will command them for now, but if a commander steps forward from the club or anywhere in the world I will happily to give them command. The Russians are free to start WW3 if need be. The Malikastani Crisis is a backwater and therefore in the confusion anything can happen, easier to shoot now and then apologize later (unless WW3 kicks off!).
I think these changes, should be fun.
The Russians
While the UN Security Council endlessly
debated the Malikastani Crisis the UN reinforcements linger on the airstrip in
Uzbekistan. During this time the first
UN forces landed on the south Indian Ocean coast and were met with overwhelming
force. The western neighbour to
Malikastan and Hotakistan has declared neutrality but moved forces to block the
UN. Russia has declared that the UN
forces in Malikastan have failed in their duty to protect the Russian civilian UN
contractors. The US has requested that
the Russians stay out of the volatile situation, but the Russians have landed a
paratrooper brigade at the same airfield in Uzbekistan as the UN forces. Hotakistan has also announced that any force
landing in Malikastan will be considered “enemies
of the Hotaki”, but added that if the Russians “landed and retrieved the Russian civilians, which are under no threat,
and did not interfere with the Hotaki” they would be allowed to leave in
peace. The Russians have declared that
they would, “show the UN how to do it”,
what exactly that means remains to be seen.
CAMPAIGN ADDITION - RUSSIA: A Russian
paratrooper force will land and secure their civilians. The Russians will land at their civilian
locations (which will randomly move in the next turn). Any fighting within one zone of the Russians
and any air attacks within two zones will on a failed TQ (use lowest TQ) by the
attacking force result in an escalation of tension. Any Hotaki or UN air unit moving through or
activating at a location containing Russian forces will suffer a TQ8 AA attack. The Russian forces roll a TQ for each “tension”
increasing event, if it fails it will “teach the enemy a lesson”. When each Russian company lands (each has 2-3
platoons) it must roll a TQ for each non-Russian combat unit in the area, on a
failed TQ it will land within a specified distance of the target area. The Russian unit will then move towards their
civilians. If the Russians land under a
Hotaki or UN AA umbrella roll a TQ, if failed roll an attack against each
landing platoon. The AUSAF/UNSAF and
Hotakistani commanders can choose to “switch off” their AA assets prior to the
turn. Each attack acts as a tension and
each lost units acts as two tensions. This
will escalate the war, and the Russians will enter the war to “cleanse” Malikastan of “drugs, renegade UN and misguided Hotakistanis”. Russians units will always attack druglords.
Chaos
reigns in UN ranks
The Russian veto of the Security Council
proposals has caused the Security Council to become dysfunctional. The stalled proposals have resulted in
delayed reinforcements and supplies, but worse a division in UN command. Furthermore, it has delayed the breakout of
the bridgehead to the south of Malikastan.
The US-Australian forces have declared a unilateral division in command
and have formed the AUSAF Command. The
US declared this unprecedented move as essential to protect the civilians in
and around Malika City. The British,
French, South Africans and other forces have declared the Security Council is
the only solution and will now be under command of the UNSAF Western Command. To reduce risk on the ground General Phil
Graves has declared a boundary of command until the UN forces can be safely
untangled. The command of the UNSAF
Western Command has been given to Major D. Zaster, and the command of AUSAF Command
falls under General Phil Graves.
CAMPAIGN ADDITION - HOUSE
DIVIDED: All Units west of Area 41
fall under the command of the venerable British Army Major D. Zaster. All forces east of Area 41 fall under the
command of US Army General Phil Graves.
All UN reinforcements will be divided between the two forces (randomly). Due to the confusion in reinforcements caused
by the Security Council the UN reinforcement nationality will be random. All Australian and US forces will go automatically
to AUSAF and all British, French and South African reinforcements will go to
UNSAF Western Command. All other
nationalities will be randomly placed.
Forces on the wrong side of the boundary will move to the other side as
soon as they are released by the local commander. AUSAF has taken command of the Malika
Airport, but UNSAF forces can still use the airport facilities.
The UN command with the most victories each round receives a bonus
(rerolling the nationality and placement rolls one the first failed roll) when
the reinforcement nationality is selected.
Nationality D8 (if force with
most victories “loses” the roll is rerolled, second must be taken):
1 US
2 Australian
3 US or Australian
4 British
5 French/Other European (substitute Heavy Armour: Challenger)
6 South African/Other African (substitute Heavy Armour: Challenger)
7 South American (Heavy Armour: Abrams)
8 Middle Eastern (Heavy Armour: D6 1-2: T-72, 3-4: T-80, 5+ Abrams)
South American and Middle Eastern forces are randomly placed between
UNSAF and AUSAF. If the UN/AUSAF do not possess and airfield to bring in a particular unit type they can exchange the unit for an engineering unit.
Type of Unit (roll D6, may
reroll once, but must take second in that case)
1 Infantry
2 Mechanised Infantry
3 Armour (roll D6 on 4+ Heavy, else recon or medium armour if
nationality has such unit)
4 Air Transport, Transport, Air Attack, SAM, Engineer, Special
5 Artillery or Special Forces
6 Choose
The Hotakistani Forces also roll on this chart for one of their reinforcements. They may reroll one of their reinforcements dice.
For the foreseeable future both forces can call on the other UN forces
support (AA, artillery and air assets) but the initial access TQ suffers a
-1DShift, if it fails the support will not be available.
UNSAF/AUSAF Communication
At the beginning of each turn a TQ6 is rolled for each side, for each success above 3 (so TQ score - 3) the UNSAF/AUSAF may send one communique to the fellow player (email). This is the only strategic communication allowed between the two allies. Each time a player rolls a maximum score their communication TQ increases by one DShift.
“A
gate divides a wall, a bridge does not divide a river.” Hotakistani proverb.
No comments:
Post a Comment