15mm/28mm MODERN WARGAMING BLOG: The next campaign we have planned is WW2. Following an airborne company through the Normandy campaign. To give more significance to the men each man has a name. The big picture will be dealt with on a large map, while each action will be fought at the platoon to reinforced platoon level.
Friday, 12 July 2013
MISSION: They are like zombies!
Following the aborted UN attempt to oust the insurgents from the central
legations in Malika City the insurgents have realised the embassy's, consulates, NGO
offices and civilian contracting firms are there for the taking. The victorious insurgent surge through the legation district, with celebratory fire they approach the centre of the legation district.
Unbeknown to the insurgents a US ODA team and pro-UN Malikastani infantry
stand in their way. The ODA awake to hear insurgents nonchalantly strolling
past their hide. The ODA
had set themselves a mission to find the bodies of their commander and her HQ and the Australian SASR that had been killed in the battle earlier in the
week. Some insurgents had hung some of the bodies from the roof of
the "Malikastani Organization For the Uplift of Civilians" building. The ODA team awoke from a quick sleep the night before to see the body of their beloved commander hanging from the building across the road.
As they were about
to exit and retrieve the bodies their radios bleeped. General Phil Graves had parachuted onto the runway at
Malika Airport. The great-grandson of Field Marshall Douglas Haig has arrived to take over command of the entire UN force in Malikastan.
General Phil Graves orders the ODA to make contact with a Malikastani
platoon searching for the Malikastani president. Just then gun fire erupts
outside the Russian consulate. Moments later General Phil Graves sends a second order, “Save
the Russian consulate staff, he is calling for help. He is a priority, we do not want the Russian's to intervene.”
The ODA commander swears, all he wanted to do today was recover the
displayed bodies. Now he was to play babysitter for two men he had little to no
respect for. But orders were orders (-1DShift to ODA morale – campaign event).
Before the end of the day, a ODA soldier says, "They are like zombies...endless, mindless zombies!"
The next mission, have a look and send in modifications then we can play. Balanced as a 2-legged dog.
UN Force holds initiative for entire game.
ODA (two teams of six, failed Fatigue force loses 3 men) [INI10/TQ10/MOR8]
2 HUMVEES (un-crewed and broken down)
155mm Howitzer Battery
Two Ground Attack Fixed Wing Aircraft with bombs and rockets. Can either attempt to attack targets of opportunity (spot target in open only and on a TQ6) or can be directed onto a target by an insurgent Forward observer. If attempting to attack targets of opportunity on a roll of 1 the UN player may redirect an attack onto any insurgent unit or building.
Each floor of each building has a TQ 4+ chance of containing D3 civilians
which each side wants to “rescue”. If found and moved as dependants to the two
exits that side receives 2VP per person. Hotspots
Five hotspots start on the edge and each turn they move 1D6”. A hotspot in
possession of the enemy does not move.
Here are the campaign forces available to the players: