UN Rules of Engagement
The rules of engagement are: all individuals are assumed to be hostile.
Danger Close Rule. Any UN team within 12" of an artillery or Spooky attack may not move, but must instead seek cover. No attack may be made within 6" of a known friendly unit. No UN force may move within 12" of a artillery/Spooky target on the turn the attack occurred. Any UN force with 18" of a Spooky target must pass a TQ or fire with a -1DShift.
Insurgents forces may not move until the alarm is sounded. The alarm is sounded if helicopters land, if non-suppressed gunfire occurs, or suppressed gunfire fails to kill the target or if one of the pickets or dog spots the UN forces.
- Prisoners (4 unarmed bound Americans), may be placed in any house(s) within 12" of the centre of the play area, and the compound may not include Akhbal Ta'ir Rajul who refuses to share the same compound with the crusaders. The insurgents will not kill the prisoners with the exception of an insurgent team which include Akhbal Ta'ir Rajul, and then only after the helicopters arrive.
Terrorist Team: Irregular D6 w/AK+D2 w/SW +1 Leader (TQ D8/Mor D10)
|Foot Suicide Bomber w/AK, d6: |
1-3 Foot mobile Suicide Bomber AP:4/AT:2(M) 4˝ IED w/AK (Quality: D8, Morale: D10)
4+ Foot mobile Suicide Bomber AP:6/AT:3(M) 6˝ IED w/AK (Quality: D8, Morale: D10)