Here's a two-player scenario with a small twist, which ideally needs an umpire to preserve the fog of war. A terrorist cell has been active; the local counter-terrorism teams are keeping a close eye on them, waiting to round up the entire network. However, special forces from a foreign power have been assigned to kill or capture the terrorists... The terrorists are unaware that they are under observation; the counter terrorist teams are unaware of the special forces; and the special forces are unaware of the counter terrorist teams. In the confusion, the terrorists *might* just escape...
Set the hot spots up (mid-point of bottom edge; bottom right corner; mid-point of left edge; top right corner; mid-point of right edge), then place the terrorists in a building towards the centre of the board. Next get the counter-terrorist teams to designate their set up; they should be in line of sight of the terrorists, but at least 6" away. Teams may be spread out, one team per building. Do not place them on the table yet. Next, get the Westerosians to set up in the top left corner (their alternative exfiltration point is the bottom right corner), and start the game.
Encourage the Khymerians and the Westerosians to believe that their only opponents are terrorists for as long as is possible. Be aware that the UAV is likely to spot Khymerian movements in the open or on roofs.
Jali By Night |
Khymerian Briefing
Western tourists have always been an easy target of
religious fanatics, and the detonation of bombs in a Farkarta nightclub was no
exception. There were 57 killed (12 of them being Westerosian), and many
wounded, the majority being local Khymerese. Relationships between Khymeria and
Westeros have broken down, with the Westerosian government blaming official
Khymerian collusion with the bombers, which is patently false.
Khymerian Intelligence has identified the perpetrator as Ali
Bebak, and has tracked him down to a hideout in the town of Jali. He is under
observation by Pokassus Counter Terrorism teams to see who he contacts, in order to try
to snare all of his network in the one go.
Scenario
Information
Duration of Game: 8 turns
Initiative: Dice from turn after shooting starts, or after Westerosians identified by Khymerians.
Mission
Watch Ali
Bebak to see who he contacts, and capture or kill him and his network in its
entirety.*
Victory Points
·
Each terrorist captured: 5 points
·
Each terrorist killed: 1 point
·
Ali Bebak captured: 10 points
·
Ali Bebak killed: 5 points (N.B. need to spend 1
turn with body to positively ID)
Force
Initiative
level: D8
Confidence
Level: Confident
Supply
Level: Abundant
Body Armour:
Standard (+1D)
Troop
Quality/Morale: D8/D10
All Pokassus
operators are equipped with Night Vision Goggles (NVG).
Team One
|
Team Two
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Team Three
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1x Lieutenant with AK-74 and Pistol (Medic)
|
|
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1x Team Leader w/AK-74
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1x Team Leader w/AK-74
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1x Team Leader w/AK-74
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1x Gunner w/PKM SAW (Med. AP:2/ AT:0)
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1x Gunner w/PKM SAW (Med. AP:2/ AT:0)
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1x Gunner w/PKM SAW (Med. AP:2/ AT:0)
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1x Operator w/AK-74
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1x Operator w/AK-74
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1x Operator w/AK-74
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1x Operator w/AK-74
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1x Operator w/AK-74
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1x Operator w/AK-74
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Take Ali
Bebak captive, and prevent Westerosians from removing him; take Westerosians
captive if possible, or get hard evidence of their violation of Khymerian territory (body).
Additional
Victory Points (as well as existing)
·
Each Westerosian captured: 10 points
·
Each Westerosian killed: 1 point
Terrorist Cell Briefing (Very brief - this side is best played by the umpire)
Scenario Information
Duration of Game: 8 turns
Initiative: Non-initiative player
Mission
Wait for expected contacts to arrive; if attacked, leave board by any edge.
Victory Points
· Ali Bebak escapes table: 20 points
· Ali Bebak alive at end of game: 5 points
Force
Initiative level: D8
Confidence Level: Confident
Supply Level: Abundant
Body Armour: None
Troop Quality/Morale: D6/D6 Irregulars
Ali Bebak – Leader, TQ/Morale D6/D10, armed with AK-74.
5x Riflemen
– TQ/Morale D6/D6, armed with AK-74 (take morale from Ali Bebak if he still
alive).
Reinforcements
– Once alarm is raised (gunfire), 1D6 AK-74 Irregulars are generated on a
hotspot. TQ/Morale D6/D6. Add a Leader to the team on a 4+.
Westerosian Briefing
Western tourists have always been an easy target of religious fanatics, and the detonation of bombs in a Khymerese nightclub was no exception. There were 57 killed (12 of them being Westerosian) and 20 wounded; there was predictable outrage in Westerosia. The Khymerian authorities seemed to lack the will to prevent the bombers – led by the known terrorist Ali Bebak – from striking again, despite the Westerosian Intelligence Agency identifying the suspects and probable whereabouts to their Khymerian opposite numbers. Frustrated by this, and feeling the need to ‘do something’, the Westerosian government has decided to authorise a covert mission to capture or kill Ali Bebak on Khymerian soil.
Scenario Information
Duration of Game: 8 turns
Initiative: Westerosian player starts with initiative. Dice from turn after shooting starts, or after Westerosians identified.
Mission
Insert ground elements by night, capture or kill all identified terrorists, and exfiltrate back across the border before the Khymerian authorities can react. (Either exfiltrate back to where you started, or the opposite board corner). A small unarmed drone is in an overhead orbit providing vision to your command and control element, and cancelling any terrorist Out of Contact movement. For obvious reasons, you must ensure that no man is left behind – the Westerosian government will deny any involvement.
Victory Points
· Each terrorist captured: 5 points
· Each terrorist killed: 1 point
· Ali Bebak captured: 10 points
· Ali Bebak killed: 5 points
· All ground elements in one of the exfil zones by end of turn 8: 5 points
Force
Initiative level: D10
Confidence Level: High
Supply Level: Abundant
Body Armour: Standard (+1D)
Troop Quality/Morale: D10/D10
All operators are equipped with Night Vision Goggles (NVG), suppressed weapons (-1D to shooting; N.B. the F89 is not suppressed, nor is the Benelli Shotgun), and flashbang stun grenades. Each team has one breaching charge. Operators have Advanced First Aid, are Stealthy and need to be spotted to shoot at.
Element Alpha
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Element Bravo
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1x Team Leader w/F88
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1x Team Leader w/F88
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1x Grenadier w/F88/GLA (Lt. AP:1/ AT:0)
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1x Grenadier w/F88/GLA (Lt. AP:1/ AT:0)
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1x Gunner w/F89 SAW (Lt. AP:1/ AT:0)*
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1x Gunner w/F89 SAW (Lt. AP:1/ AT:0)*
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1x Operator w/SR-25 DMR and Benelli Shotgun*
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1x Operator w/SR-25 DMR and Benelli Shotgun*
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Great scenario- may give it a run through myself.
ReplyDeleteCheers,
Pete.