Tuesday, 10 June 2014

Lesson 6: Fatigue, Replacements and Experience

We are now getting to the details of creating missions for FOF from the campaign events.  A core aspect of the campaign is Fatigue.

Units must manage their fatigue to remain effective.  As this is important I would like the players to review these three slides as they will be integral to how the campaign runs.

Fatigue is gained during actions and battles, and if a unit fails to get its upkeep.  Units lose fatigue through rest or through excessive upkeep.

Fatigue is important in missions, as it controls how effective the unit engages in the mission and how well it can extricate itself if defeated.

Now to the part we need to discuss, Replacements.  There are two options, a trickle-flow process and a unit replacement process.  Trickle-flow results in long tours of duty with a steady flow of replacements, Unit Replacement involve shorter tours of duty and slower casualty replacement.  Both have pros and cons.  Have a gander and send me any ideas.
In the Vassal Module press SHIFT-X to view the Experience Window
The FOF rules include a good system of experience, I think we use this system with a few changes to how you get the experience.  The counters in the VASSAL module now have an experience

A little boring I know, but important in connecting the campaign to the Force on Force missions.


  1. Zach here, chiming in from the US. I really appreciate all the hard work you are putting into this campaign system. I am taking notes and plan to run a simple version of your system soon.

    Thanks again,

  2. Hi Zach, thank you. I will be posting the VASSAL module soon..it however has got rather large. I will put it on Google Docs. Also we are very happy to have players around the world join in our version of the campaign. Either adding in a few platoons and playing the battles those platoons get involved in, or indeed pick up battles of other platoons. To add flavour it will also be nice to have a few insurgent leaders to help direct the opposition. We also have the Rialians (a regular Middle East force), the Independent Russian Command, the UN, Internationale Special Forces, the Malikastanis themselves etc. And we are happy to add any nationalities players have figures for.

    Over the next week we will put together rules for how missions are created, these will be the base missions, which are then modified to fit a narrative. We learnt a lot during the first two episodes of this campaign.

    Luckily the complexity is controlled by the GM so players just have to think COIN.

  3. Kevin,

    Thanks for the invite! I will have to start our group on something simple first, then we may be up to the challenge.

    I do have a question about your system. How are the units participating in a given mission determined? For instance, if two UN Mech platoons and two Hotakistani Mech platoons are in the same location and wish to engage one another.

    I suppose what I am asking is if limit the size of the conflict.

    Side note the image below seems to cut some text off.


    Keep up the great work!