tag:blogger.com,1999:blog-34916722562985260292024-03-25T17:26:48.657+10:00Force on Force 15mm and 28mm Historical Wargaming15mm/28mm MODERN WARGAMING BLOG: The next campaign we have planned is WW2. Following an airborne company through the Normandy campaign. To give more significance to the men each man has a name. The big picture will be dealt with on a large map, while each action will be fought at the platoon to reinforced platoon level.Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.comBlogger209125tag:blogger.com,1999:blog-3491672256298526029.post-9638957769007928882020-07-27T20:22:00.002+10:002020-07-28T19:31:00.858+10:00Update on recent games (plus Force on Force is back!)Well, it has been a long-time since I have updated this blog. What reminded me to update is we recently played a game of Force on Force.<br />
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We played the introductory scenario. I forgot how different, and mentally hard, Force on Force is compared to other games. Everything has a cost.<br />
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Other than Force on Force we have been playing Pulp Alley 2nd Edition (Stella Bella aka Star Wars), Runequest with Miniatures, Frostgrave, What a Tanker! and Chain of Command. I have lost count of the number of Chain of Command games we have played, from Crete, Sicily, to Cassino, to nearly every town in Normandy, the breakout and pursuit, up the road to Arnhem, the US paras and British paras in Operation Market Garden, and from 1942 to 1945 all over the Eastern Front. We have tried several campaigns, by we are all Pyrrhus and hardly get past scenario 1 without immense bloodshed.<br />
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Over in the file section of the blog is a new double-sided Quick Reference Sheet (QRS) for Chain of Command. I think there is one on the net which is 6 or more pages, that is a Quick Reference Book!<br />
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We currently have a US Para, US Army, New Zealand, German Para, German Infantry, Soviet, British Para and Italian armies for Chain of Command. And, if I get my thumb out of the proverbial sphincter a Japanese army.<br />
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Recently, we started playing Pulp Alley 2nd Edition. I wanted some way of helping our LFGS through the Covid-19 and seeing the nice Star Wars Legion figures decided to give them a try. I did not fancy another large figure game, and wanted skirmish rules, enter Pulp Alley. So far, I think we have played 4 games, all with maximum shenanigans! Marcus grabbed sure victory from Kristof in last weeks game on the last dice. Extreme shenanigan! Star Wars is ideal for Pulp style play, and we have been able to create Starwaresque "forces" that are flavourful,<br />
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And, we go back into roleplaying: Runequest, D&D and Aliens. So far, Runequest has been the most fun, and for the first time for me, we used miniatures. See picture below.<br />
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Painting? Well, an army or three of grey primed ghosts is staring at me. First the WW2 Japanese need to be finished (95% already done!). Then more tanks, than an Armoured Division, have to be painted. An Anglo-Dane army for Saga is all grey and staring. And, like an idiot, I just bought a British and Mahdi army for 1882-1885. And then more Star Wars legion figures.<br />
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We generally have 3 to 6 players per game, so they are usually on the big side. We have 7 regulars. We have a new set of house rules to play Chain of Command with 4+ players without adding too many tanks. I will post the rules soon.<br />
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<tr><td class="tr-caption" style="text-align: center;">Runequest figures, in a quick painting method.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Stella Bella (Pulp Alley 2 edition)</td></tr>
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<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com7tag:blogger.com,1999:blog-3491672256298526029.post-14899126679803173882018-07-20T21:40:00.001+10:002018-07-20T21:40:43.252+10:00Chain of CommandAfter waiting for FOF for WW2 for longer than... WW2? I gave up and started looking at what was on offer. After reading rules and watching some videos I decided to give Chain of Command a go. Only problem was finding someone who was keen to play Historical in the domain of fantasy and SF. I made the mistake of going 28mm, and set about replacing all my terrain. Time passed.<br />
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And then someone showed interest. We played our first game of CoC. I was impressed, it gives a good flavour, gives you lots of hard choices, and has lots of support with campaigns, so no fear of powergaming.<br />
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Even the patrol phase was tense and fun. Here are a few pics from our game. We made lots of mistakes, rule wise and tactically. Like, I ended up dividing two of my gruppe before I realised the cost.<br />
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<tr><td class="tr-caption" style="text-align: center;">The Fallschirmjaeger get an order to run as far as possible to the corner, and end up running way to far. </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Germans and US Paratroopers engage amongst the hedges on the east edge of St. Du Mont. </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The elite US pour on the hurt. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipukOQurVOqRWbQH7pdvAWtBPTb-YtfEVJbrOy2LeSybtM49X68x4UIr91MHB6z8LpN3rZYB5PuIyFu1pcQi7J8SsB9HLqaUFwyMCxFGrW1FS0KDND1j41lqafHXnDj4qE0JUyhyphenhyphenv0zyE/s1600/20180711_191237_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipukOQurVOqRWbQH7pdvAWtBPTb-YtfEVJbrOy2LeSybtM49X68x4UIr91MHB6z8LpN3rZYB5PuIyFu1pcQi7J8SsB9HLqaUFwyMCxFGrW1FS0KDND1j41lqafHXnDj4qE0JUyhyphenhyphenv0zyE/s400/20180711_191237_001.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The bocage in the distance becomes a pain, splitting up a squad of Germans and making it difficult to move. </td></tr>
</tbody></table>
A very good game was had.<br />
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<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com3tag:blogger.com,1999:blog-3491672256298526029.post-14513107082625783512017-08-05T20:31:00.000+10:002017-08-05T20:54:57.708+10:00FOF extended WW2 Vehicle list<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb2hyNwM4EFYoVKx8T2DF4qUOX4cwZsOgvJileUewdxzG5j3qPzK5syYjKgkVvoNd6v4SvCvIW0XoHJj3ELK9EviHcpLz_xfiJsOiRgiMo6doyuIGTmcxCufBZtlYQi4l-dmrxJi2iOlg/s1600/vehicles.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="834" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb2hyNwM4EFYoVKx8T2DF4qUOX4cwZsOgvJileUewdxzG5j3qPzK5syYjKgkVvoNd6v4SvCvIW0XoHJj3ELK9EviHcpLz_xfiJsOiRgiMo6doyuIGTmcxCufBZtlYQi4l-dmrxJi2iOlg/s1600/vehicles.png" /></a></div>
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The EXCEL calculation file can be downloaded from Google docs at this link: <a href="https://drive.google.com/file/d/0B9dspKYuoIlUNVZUc1VkNHRHcU0/view?usp=sharing" target="_blank">https://drive.google.com/file/d/0B9dspKYuoIlUNVZUc1VkNHRHcU0/view?usp=sharing</a><br />
<br />
Note that the vehicles with a white or grey background have not had their machine guns added.Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com1tag:blogger.com,1999:blog-3491672256298526029.post-47677437382280667322017-01-31T22:27:00.002+10:002017-01-31T22:27:19.121+10:00Normandy - Pulp AlleyHere at the BIG Force on Force blog, we'd like to reassure our readers (is there <u>anybody</u> really out there ? Or am I just wittering on to myself ?) that we don't just play Force on Force. No, siree; we play 'both kinds' of games, Force on Force <u>and</u> Pulp Alley. For those of you not familiar with the Pulp Alley set of rules, they are extremely simple and flexible, ideal for narrative driven small-scale skirmishes of an heroic nature. They've been used for Indiana Jones-style games, in the WH40K universe, costumed superheroes, and even Wars of the Roses... We decided to apply them to Normandy 1944, to see how they would work; we made the game 'gritty' to prevent too much Hollywood heroics, and used 15mm figures. (Usually we would use 28mm in Pulp, as each figure has 'character', but the only WW2 figures we had were from Flames of War).<br />
<br />
The premise was simple - a small section (8) of US paratroopers have landed in Normandy, and ambushed a staff car, which has crashed a little way up the road. Some local Germans (5 troops with a guard dog) have heard the shooting, and are out to investigate. The major 'plot point' is the briefcase in the staff car, containing important papers. There are also a couple of caches of weapons scattered around as minor 'plot points'.<br />
<br />
The game was quite bloody, due to the close terrain. Both sides picked up a minor plot point apiece. but made their main effort for the staff car. The Americans got there first, but were repeatedly denied the chance to seize the briefcase by grenades and burst fire from the Germans. The German sergeant (Schultz - 'I know nothing... nothing') made an unopposed grab for the papers right at the very end... and failed. The game ended in a draw.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxCVvm2r-yBu9pOfJ2h1oYJsqwQ6sjrRHJvvrPcO1XvMiXK2kex6ucz8Mqnem7mmx42e7NXjRWOclDn0nKdyukMtfLrQGFuNWJuAepv7iQBEH0OQ6YA2dPWCcP9CfXMDI3y3PnLMMTSoo/s1600/20170126_201631.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxCVvm2r-yBu9pOfJ2h1oYJsqwQ6sjrRHJvvrPcO1XvMiXK2kex6ucz8Mqnem7mmx42e7NXjRWOclDn0nKdyukMtfLrQGFuNWJuAepv7iQBEH0OQ6YA2dPWCcP9CfXMDI3y3PnLMMTSoo/s640/20170126_201631.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The bocage - the staff car has crashed into the house at the crossroads. The weapon caches are in the fields.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOHkAXJFGpeuIuCtVQ2LGpjXut3lPB2QbmAZlvhPXhS_xbBJWp-yApTQECOd1S0XBN1qh0VJvbTb7UcVGaNTrJLY7a-ueuQb0yb9BCyfohqF79mXq3tZWbk6-QQzvWi-e0tYJOY1FqRNo/s1600/20170126_202639.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOHkAXJFGpeuIuCtVQ2LGpjXut3lPB2QbmAZlvhPXhS_xbBJWp-yApTQECOd1S0XBN1qh0VJvbTb7UcVGaNTrJLY7a-ueuQb0yb9BCyfohqF79mXq3tZWbk6-QQzvWi-e0tYJOY1FqRNo/s640/20170126_202639.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Germans advance cautiously across the field towards the crossroads from the left side of the board.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1psd-e3EZFq4yw7HwK4udKriKSD41wwysbVR_RORx6mvBKfNnWzgHGON-dhNnS2KClVfdneid_h40FdqAXA_CIAbF2j1KswdkriM1NKGsO71GA6z2OZXSc7OEDUlQQHT1TTUiNYMzlSY/s1600/20170126_202718.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1psd-e3EZFq4yw7HwK4udKriKSD41wwysbVR_RORx6mvBKfNnWzgHGON-dhNnS2KClVfdneid_h40FdqAXA_CIAbF2j1KswdkriM1NKGsO71GA6z2OZXSc7OEDUlQQHT1TTUiNYMzlSY/s640/20170126_202718.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The paratroopers approach from the right side of the board, sticking to the hedges. The sergeant investigates a cache.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0JD8lM9i08qdrsreWiE3JVeIRt7XkLKz3lCJJzWjvMu8c0HDZXmsrOyvkidSywJ-0O3YaPeipDpGfsHmCS5vGG1peWdb_3j3OIav-MvNoLsOciLUcMvE96NEqQyiiHBgSgLsHNd8q54/s1600/20170126_204246.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge0JD8lM9i08qdrsreWiE3JVeIRt7XkLKz3lCJJzWjvMu8c0HDZXmsrOyvkidSywJ-0O3YaPeipDpGfsHmCS5vGG1peWdb_3j3OIav-MvNoLsOciLUcMvE96NEqQyiiHBgSgLsHNd8q54/s640/20170126_204246.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The German corporal finds a para-dropped weapons container.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP3MYJuGjd2CsXtV0UaUcyJgvI8pEcfuHUCHOnsEKDF3gkoa0w1mNUSqSX0L95KAc3i-ylMNSU3ltFf-2omNc9TzOLOJr-_hciZv6-rMyx2cAySSnNmTdNYkRL-mqlCjFzsNDRtTsFnEI/s1600/20170126_204254.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP3MYJuGjd2CsXtV0UaUcyJgvI8pEcfuHUCHOnsEKDF3gkoa0w1mNUSqSX0L95KAc3i-ylMNSU3ltFf-2omNc9TzOLOJr-_hciZv6-rMyx2cAySSnNmTdNYkRL-mqlCjFzsNDRtTsFnEI/s640/20170126_204254.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">'Private Hunde' sniffs around the house; the paratroopers are not animal lovers, and shoot him...</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMSVVOrstGZ8t83JVjjEYr3th-rLI_OKRnRVuZYixWs57FgLWTo6PFY3sVLrWUPC-a9SBIP5MTDwev3Fi8vVZbcHTdYbTj2LGXs4G_FtRi4lm9otmhsaffYgoAk2AK5mjY5lgJ6WHizzs/s1600/20170126_210303.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMSVVOrstGZ8t83JVjjEYr3th-rLI_OKRnRVuZYixWs57FgLWTo6PFY3sVLrWUPC-a9SBIP5MTDwev3Fi8vVZbcHTdYbTj2LGXs4G_FtRi4lm9otmhsaffYgoAk2AK5mjY5lgJ6WHizzs/s640/20170126_210303.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Private Schumann spots paratroopers crossing a field, and engages them.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFDnq7UwHH_uaTF1fMbUtN7UzRvZnbI_X0yNyLrRTU8AEyvk01h_ve6KotFf5x0LasdAofgb9VlhkPCOg1mOPC58GWHmGSbttAF_pt7sbHjVTn8cy9F1wP2mV473wSAc3kSYMi1WxFMa8/s1600/20170126_210316.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFDnq7UwHH_uaTF1fMbUtN7UzRvZnbI_X0yNyLrRTU8AEyvk01h_ve6KotFf5x0LasdAofgb9VlhkPCOg1mOPC58GWHmGSbttAF_pt7sbHjVTn8cy9F1wP2mV473wSAc3kSYMi1WxFMa8/s640/20170126_210316.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">US paratroopers getting the worst of the firefight around the staff car.</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIXuIDiDLQ5Yx_sHs4Z4asDv2BnYkkOLUMF4OMnuBWQaJQ7_zt71EibgFZd-5VxUNw8R4mmop7EUu8LuW9anjQfGFjhN0rUPppHFavMyvekT9wZg6wq4HunE29X9TdQ9RMDy3mPztPTVY/s1600/20170126_214209.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIXuIDiDLQ5Yx_sHs4Z4asDv2BnYkkOLUMF4OMnuBWQaJQ7_zt71EibgFZd-5VxUNw8R4mmop7EUu8LuW9anjQfGFjhN0rUPppHFavMyvekT9wZg6wq4HunE29X9TdQ9RMDy3mPztPTVY/s640/20170126_214209.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The two opposing sergeants in a stand off at the staff car.</td></tr>
</tbody></table>
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<br />Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com6tag:blogger.com,1999:blog-3491672256298526029.post-26760931681125744742017-01-31T20:48:00.001+10:002017-01-31T20:48:34.509+10:00Jali By Night - a counter-terrorist mission<div class="MsoNormal">
Here's a two-player scenario with a small twist, which ideally needs an umpire to preserve the fog of war. A terrorist cell has been active; the local counter-terrorism teams are keeping a close eye on them, waiting to round up the entire network. However, special forces from a foreign power have been assigned to kill or capture the terrorists... The terrorists are unaware that they are under observation; the counter terrorist teams are unaware of the special forces; and the special forces are unaware of the counter terrorist teams. In the confusion, the terrorists *might* just escape...</div>
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Set the hot spots up (mid-point of bottom edge; bottom right corner; mid-point of left edge; top right corner; mid-point of right edge), then place the terrorists in a building towards the centre of the board. Next get the counter-terrorist teams to designate their set up; they should be in line of sight of the terrorists, but at least 6" away. Teams may be spread out, one team per building. <b>Do not place them on the table yet. </b>Next, get the Westerosians to set up in the top left corner (their alternative exfiltration point is the bottom right corner), and start the game.</div>
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<br /></div>
<div class="MsoNormal">
Encourage the Khymerians and the Westerosians to believe that their only opponents are terrorists for as long as is possible. Be aware that the UAV is likely to spot Khymerian movements in the open or on roofs.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxD9TRFPTGC7nv7t_UbNxQwREkzSbeW3Fu7d-RGGha_gBbC8rXkIx2xiNwtz-Bb4c694S0ZUI9OLmeAIFl_rh8Dicph1nxkx6G5yA7yttjp9MPYmVdE7wsxQwDJf1pXmUKwUNjvT9c5NM/s1600/20170107_095136.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxD9TRFPTGC7nv7t_UbNxQwREkzSbeW3Fu7d-RGGha_gBbC8rXkIx2xiNwtz-Bb4c694S0ZUI9OLmeAIFl_rh8Dicph1nxkx6G5yA7yttjp9MPYmVdE7wsxQwDJf1pXmUKwUNjvT9c5NM/s640/20170107_095136.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Jali By Night</td></tr>
</tbody></table>
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<b><u>Khymerian Briefing<o:p></o:p></u></b></div>
<div class="MsoNormal">
Western tourists have always been an easy target of
religious fanatics, and the detonation of bombs in a Farkarta nightclub was no
exception. There were 57 killed (12 of them being Westerosian), and many
wounded, the majority being local Khymerese. Relationships between Khymeria and
Westeros have broken down, with the Westerosian government blaming official
Khymerian collusion with the bombers, which is patently false.<o:p></o:p></div>
<div class="MsoNormal">
Khymerian Intelligence has identified the perpetrator as Ali
Bebak, and has tracked him down to a hideout in the town of Jali. He is under
observation by Pokassus Counter Terrorism teams to see who he contacts, in order to try
to snare all of his network in the one go.<o:p></o:p></div>
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<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
<u>Scenario
Information<o:p></o:p></u></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Duration of Game: 8 turns<o:p></o:p></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
Initiative: <o:p></o:p>Dice from turn after shooting starts, or after Westerosians identified by Khymerians.</div>
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<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
<u>Mission<o:p></o:p></u></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
Watch Ali
Bebak to see who he contacts, and capture or kill him and his network in its
entirety.*<o:p></o:p></div>
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<u>Victory Points<o:p></o:p></u></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Each terrorist captured: 5 points<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Each terrorist killed: 1 point<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Ali Bebak captured: 10 points<o:p></o:p></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Ali Bebak killed: 5 points (N.B. need to spend 1
turn with body to positively ID)<o:p></o:p></div>
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<u><br /></u></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
<u>Force<o:p></o:p></u></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
Initiative
level: D8<o:p></o:p></div>
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Confidence
Level: Confident<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
Supply
Level: Abundant<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
Body Armour:
Standard (+1D)<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
Troop
Quality/Morale: D8/D10<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: .0001pt; margin-bottom: 0cm;">
All Pokassus
operators are equipped with Night Vision Goggles (NVG).<o:p></o:p></div>
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Team One<o:p></o:p></div>
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Team Two<o:p></o:p></div>
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Team Three<o:p></o:p></div>
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1x Lieutenant with AK-74 and Pistol (Medic)<o:p></o:p></div>
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<br /></div>
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<br /></div>
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1x Team Leader w/AK-74<o:p></o:p></div>
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1x Team Leader w/AK-74<o:p></o:p></div>
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1x Team Leader w/AK-74<o:p></o:p></div>
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1x Gunner w/PKM SAW (Med. AP:2/ AT:0)<o:p></o:p></div>
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1x Gunner w/PKM SAW (Med. AP:2/ AT:0)<o:p></o:p></div>
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1x Gunner w/PKM SAW (Med. AP:2/ AT:0)<o:p></o:p></div>
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1x Operator w/AK-74<o:p></o:p></div>
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1x Operator w/AK-74<o:p></o:p></div>
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1x Operator w/AK-74<o:p></o:p></div>
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1x Operator w/AK-74<o:p></o:p></div>
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1x Operator w/AK-74<o:p></o:p></div>
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1x Operator w/AK-74<o:p></o:p></div>
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<o:p>*Once the shooting starts, or Westerosian forces are spotted by the Khymerians, the Khymerian mission changes to...</o:p></div>
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<o:p><br /></o:p></div>
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Take Ali
Bebak captive, and prevent Westerosians from removing him; take Westerosians
captive if possible, or get hard evidence of their violation of Khymerian territory (body).</div>
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<o:p></o:p></div>
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<br /></div>
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<u>Additional
Victory Points (as well as existing)<o:p></o:p></u></div>
<div class="MsoListParagraphCxSpFirst" style="margin-bottom: .0001pt; margin-bottom: 0cm; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Each Westerosian captured: 10 points<o:p></o:p></div>
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<o:p>
</o:p></div>
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<!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Each Westerosian killed: 1 point<o:p></o:p></div>
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<o:p><br /></o:p></div>
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<b style="text-decoration: underline;">Terrorist Cell Briefing</b> (Very brief - this side is best played by the umpire)</div>
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<b><u><br /></u></b></div>
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<u>Scenario Information<o:p></o:p></u></div>
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Duration of Game: 8 turns<o:p></o:p></div>
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Initiative: <o:p></o:p>Non-initiative player</div>
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<br /></div>
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<u>Mission<o:p></o:p></u></div>
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Wait for expected contacts to arrive; if attacked, leave board by any edge.</div>
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<br /></div>
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<u>Victory Points<o:p></o:p></u></div>
<div class="MsoListParagraphCxSpFirst" style="text-indent: -18pt;">
<span style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><span style="text-indent: -18pt;">Ali Bebak escapes table: 20 points</span></div>
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<o:p></o:p></div>
<div class="MsoListParagraphCxSpLast" style="text-indent: -18pt;">
<span style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;"> </span></span>Ali Bebak alive at end of game: 5 points <o:p></o:p></div>
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<u><br /></u></div>
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<u>Force<o:p></o:p></u></div>
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Initiative level: D8<o:p></o:p></div>
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Confidence Level: Confident<o:p></o:p></div>
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Supply Level: Abundant<o:p></o:p></div>
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Body Armour: None<o:p></o:p></div>
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Troop Quality/Morale: D6/D6 Irregulars<o:p></o:p></div>
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<br /></div>
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Ali Bebak – Leader, TQ/Morale D6/D10, armed with AK-74. <o:p></o:p></div>
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5x Riflemen
– TQ/Morale D6/D6, armed with AK-74 (take morale from Ali Bebak if he still
alive).<o:p></o:p></div>
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<br /></div>
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</div>
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Reinforcements
– Once alarm is raised (gunfire), 1D6 AK-74 Irregulars are generated on a
hotspot. TQ/Morale D6/D6. Add a Leader to the team on a 4+.<o:p></o:p></div>
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<br /></div>
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<b><u>Westerosian Briefing<o:p></o:p></u></b></div>
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Western tourists have always been an easy target of religious fanatics, and the detonation of bombs in a Khymerese nightclub was no exception. There were 57 killed (12 of them being Westerosian) and 20 wounded; there was predictable outrage in Westerosia. The Khymerian authorities seemed to lack the will to prevent the bombers – led by the known terrorist Ali Bebak – from striking again, despite the Westerosian Intelligence Agency identifying the suspects and probable whereabouts to their Khymerian opposite numbers. Frustrated by this, and feeling the need to ‘do something’, the Westerosian government has decided to authorise a covert mission to capture or kill Ali Bebak on Khymerian soil.<o:p></o:p></div>
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<br /></div>
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<u>Scenario Information<o:p></o:p></u></div>
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Duration of Game: 8 turns<o:p></o:p></div>
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Initiative: Westerosian player starts with initiative. Dice from turn after shooting starts, or after Westerosians identified.<o:p></o:p></div>
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<br /></div>
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<u>Mission<o:p></o:p></u></div>
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Insert ground elements by night, capture or kill all identified terrorists, and exfiltrate back across the border before the Khymerian authorities can react. (Either exfiltrate back to where you started, or the opposite board corner). A small unarmed drone is in an overhead orbit providing vision to your command and control element, and cancelling any terrorist Out of Contact movement. For obvious reasons, you must ensure that no man is left behind – the Westerosian government will deny any involvement.<o:p></o:p></div>
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<br /></div>
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<u>Victory Points<o:p></o:p></u></div>
<div class="MsoListParagraphCxSpFirst" style="text-indent: -18pt;">
<span style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;"> </span></span>Each terrorist captured: 5 points<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="text-indent: -18pt;">
<span style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;"> </span></span>Each terrorist killed: 1 point<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="text-indent: -18pt;">
<span style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;"> </span></span>Ali Bebak captured: 10 points<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="text-indent: -18pt;">
<span style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;"> </span></span>Ali Bebak killed: 5 points<o:p></o:p></div>
<div class="MsoListParagraphCxSpLast" style="text-indent: -18pt;">
<span style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-numeric: normal; line-height: normal;"> </span></span>All ground elements in one of the exfil zones by end of turn 8: 5 points<o:p></o:p></div>
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<u><br /></u></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
<u>Force<o:p></o:p></u></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
Initiative level: D10<o:p></o:p></div>
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Confidence Level: High<o:p></o:p></div>
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Supply Level: Abundant<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
Body Armour: Standard (+1D)<o:p></o:p></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
Troop Quality/Morale: D10/D10<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal" style="margin-bottom: 0.0001pt;">
All operators are equipped with Night Vision Goggles (NVG), suppressed weapons (-1D to shooting; N.B. the F89 is <u>not</u> suppressed, nor is the Benelli Shotgun), and flashbang stun grenades. Each team has one breaching charge. Operators have <b>Advanced First Aid</b>,<b> </b>are <b>Stealthy</b> and need to be spotted to shoot at.<o:p></o:p></div>
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<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border: none; width: 614px;"><tbody>
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<span style="background: lightgrey;">Element Alpha</span><o:p></o:p></div>
</td><td style="background: rgb(208, 206, 206); border-bottom: 1pt solid windowtext; border-image: initial; border-left: none; border-right: 1pt solid windowtext; border-top: 1pt solid windowtext; padding: 0cm 5.4pt; width: 233.9pt;" valign="top" width="312"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
Element Bravo<o:p></o:p></div>
</td></tr>
<tr><td style="border-bottom: 1pt solid windowtext; border-image: initial; border-left: 1pt solid windowtext; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 226.55pt;" valign="top" width="302"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td><td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 233.9pt;" valign="top" width="312"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
<br /></div>
</td></tr>
<tr><td style="border-bottom: 1pt solid windowtext; border-image: initial; border-left: 1pt solid windowtext; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 226.55pt;" valign="top" width="302"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
1x Team Leader w/F88<o:p></o:p></div>
</td><td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 233.9pt;" valign="top" width="312"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
1x Team Leader w/F88<o:p></o:p></div>
</td></tr>
<tr><td style="border-bottom: 1pt solid windowtext; border-image: initial; border-left: 1pt solid windowtext; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 226.55pt;" valign="top" width="302"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
1x Grenadier w/F88/GLA (Lt. AP:1/ AT:0)<o:p></o:p></div>
</td><td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 233.9pt;" valign="top" width="312"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
1x Grenadier w/F88/GLA (Lt. AP:1/ AT:0)<o:p></o:p></div>
</td></tr>
<tr><td style="border-bottom: 1pt solid windowtext; border-image: initial; border-left: 1pt solid windowtext; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 226.55pt;" valign="top" width="302"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
1x Gunner w/F89 SAW (Lt. AP:1/ AT:0)*<o:p></o:p></div>
</td><td style="border-bottom: 1pt solid windowtext; border-left: none; border-right: 1pt solid windowtext; border-top: none; padding: 0cm 5.4pt; width: 233.9pt;" valign="top" width="312"><div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;">
1x Gunner w/F89 SAW (Lt. AP:1/ AT:0)*<o:p></o:p></div>
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1x Operator w/SR-25 DMR and Benelli Shotgun*<o:p></o:p></div>
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1x Operator w/SR-25 DMR and Benelli Shotgun*<o:p></o:p></div>
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Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com1tag:blogger.com,1999:blog-3491672256298526029.post-16537879843991305782017-01-08T15:20:00.000+10:002017-01-08T16:15:47.890+10:00 Malikastan Mission Briefing - A Tale of 2 City Fights<i>It was not the best of times, it was the worst of times, it was not the age of wisdom, it was the age of foolishness, it was the epoch of unquestioning belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it had been the spring of hope, it was now the winter of despair, we had had everything before us, we now knew we had nothing before us, they all thought they were going direct to Heaven, but they were merely turning to dust—in short, the period was so far back to jingoistic isolationism, that some of its noisiest authorities tweeted on it being finished by Christmas.</i><br />
<br />
<b>December 24 2019</b><br />
<span style="color: #660000;">The forces of the world, some under the umbrella of the UN, some under independent command and now encircled the garden city of Hotaki in Malikastan. The fanatical followers of the long dead Hotaki saw that his prophecy of the "coming of the Franks" was upon them, and when the "Franks" entered the tomb of Hotaki all the warriors of Hotaki who had died over the last several hundred years would rise from their graves and bring on the final days. Hotaki warriors sat in their prepared positions contemplating their rewards or contemplating on the joy of seeing their many fallen comrades join them once more with tales of Paradise.</span><br />
<span style="color: #660000;"><br /></span>
<span style="color: #660000;">A week ago, on a cold winter's morning, the pincer movement of the two vanguard armies entered the City of Hotaki. The British had offered the name for the operation as Operation Put-In, a good rugby term. The Americans changed it to Operation Tweet. The Russians merely called it Operation Trump Card. The US President tweeted how "clever" the Russians were, and how the Russian forces would put the efforts of the US, French and British armies to shame.</span><br />
<span style="color: #660000;"><br /></span>
<span style="color: #660000;">We are playing a Malikastan mission this Wednesday. And, maybe Brisbane will play the other pincer. The Russian pincer will involve the attempt to capture a hill overlooking Hotaki City, upon which sits a World Heritage ruin of the pre-Hotaki era. During the capture of the ruin by the Hotakistanis they had been destroying portions of the ruins to bait the west in attacking the city and thereby bringing about the beginning of the Final Days.</span><br />
<span style="color: #660000;"><br /></span>
<span style="color: #660000;">For the last two days the Russians have been fighting through the IEDs and fortified positions to get to the base of the hill. Their first assault on the hill was repulsed with heavy casualties. They have now brought up heavy self-propelled artillery to "gently" remove resistance so from the ridge line so that their VDV (paratroopers) can gain a foothold on the hill.</span><br />
<span style="color: #660000;"><br /></span>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLh-rOIEQ5P4nmDz02l-XITiGc_IR2AcL6F422Tl9fbiP2su_l3P-2Cn8QAqVeAzdUOIXoI64-oIxGq1JxHrFSbatvkiVeN4CLNzPwBBCE1F0CWNDXjMqJtLVAqrZyVa96FH1VJZiRyHs/s1600/Vehicle+Cards.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLh-rOIEQ5P4nmDz02l-XITiGc_IR2AcL6F422Tl9fbiP2su_l3P-2Cn8QAqVeAzdUOIXoI64-oIxGq1JxHrFSbatvkiVeN4CLNzPwBBCE1F0CWNDXjMqJtLVAqrZyVa96FH1VJZiRyHs/s1600/Vehicle+Cards.png" /></a></div>
<br />
<b>Victory Points</b><br />
<b><u>Malikastani Terror Brigade & Hotakistani Regulars</u></b><br />
+2 VP for each time the Russian player fires the 155mm at a position on the hill<br />
+1 VP per Russian KIA or Seriously Wounded<br />
+5VP per Russian Vehicle destroyed<br />
<br />
<b><u>Russian VDV (Paratroopers)</u></b><br />
+5VP if the Russians hold the ridge line at game end or beyond<br />
+5VP if the Russians have advanced to the edge of the board<br />
+1VP for each MTB or HR fire team/crew destroyed.<br />
<span id="goog_883836840"></span><br />
+5VP for each armoured vehicle of the HR destroyed<br />
<br />
<b>Turns: </b>7<br />
Russians start with initiative and automatically hold initiative for turn 1 and 2.<br />
From the beginning of turn 3 roll for initiative as normal<br />
<b>Conditions:</b> Clear. At the beginning of each turn roll a D6, on a 4+ a wind picks up (see Dust special rule). Roll a direction dice and a wind speed. At the beginning of each turn reroll the wind speed dice.<br />
<b>Play Area:</b> 4'x4'<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEislyp41VKFZ9VbzlKopoc5IYPySiCZ2fjf_I4ewOEyhazjEgapU5CoaMk7QQLxzrjZ0U8bKcCyQSibE7TCOLL-SRxHpY9DJP0LHVMSWeSLi2xCvnxFLRDGKIOMMV3ES8umt6QVsIYB_TM/s1600/TaleOf2Cities.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEislyp41VKFZ9VbzlKopoc5IYPySiCZ2fjf_I4ewOEyhazjEgapU5CoaMk7QQLxzrjZ0U8bKcCyQSibE7TCOLL-SRxHpY9DJP0LHVMSWeSLi2xCvnxFLRDGKIOMMV3ES8umt6QVsIYB_TM/s400/TaleOf2Cities.png" width="392" /></a></div>
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<b>Russian Paratrooper (VDV) (INI10, TC8, MOR10)</b><br />
Full VDV Platoon (minus the weapons support section)<br />
One 2S23 Nona w\120mm<br />
One Tunguska<br />
One 2S19 MTSA 155mm<br />
One T-72 arrives at the beginning of Turn 3.<br />
<br />
<b>Malikastani Terror Brigade (INI D6, TC D6, MOR D12) REGULAR</b><br />
Team 1 Leader w\AK, 3 w\AK, 1 w\RPG (AP3/AT3M), 1 Suicide Bomber (AP3/AT3L)<br />
Team 2 Leader w\AK, 3 w\AK, 1 w\RPG (AP3/AT3M), 1 Suicide Bomber (AP3/AT3L)<br />
Bunker (3 crew) with DShKa HMG (5D10)<br />
VBIED (Sedan, Uparmoured Soft, FA2D6, SA2D6, RA1D6 AP6/AT2M)<br />
AT Minefield (AP-/AT4D8H)<br />
AP Minefield (AP4D8/AT1D8L)<br />
Two IED (AP4D8/AT2D8M)<br />
<br />
<b>Hotakistani Remnant Armoured Brigade (INI D6, TC D8, MOR D8) REGULAR</b><br />
Two T-55<br />
<br />
<b>Special Rules</b><br />
<b>DUST.</b> Place a dust cloud behind any vehicle that has moved. Place a dust cloud in front of any 100mm gun or larger that fires. Dust blocks LOS until it dissipates or moves. Place a large dust cloud at the location where the 155mm shell explodes. At the beginning of each turn roll a D6 for each dust cloud, on a 4+ it dissipates, otherwise it moves on the wind.<br />
<b>Medical. </b>The Russians have normal medical, Malikastani/Hotakistani have Caveman Evacuation.<br />
Prepared positions and ratlines. The Malikastani/Hotakistani forces have well-prepared positions,<br />
<b>Mines.</b> The Malikastani/Hotakistani player may place three minefields, one of which is fake, one of which is AT and one of which is AP. Any unit moving in a minefield will trigger a mine on a failed TC.<br />
<b>Remote Detonated IED. </b> The Malikastani player also places two IED anywhere in the 2/3 of the board away from the Russian edge. The crew of the bunker must<br />
<b>Explosive Rule: </b>All blasts have a diameter equal to their number of AP dice.<br />
<b>Loaded:</b> The Russians are carrying unlimited supplies of RPG.<br />
<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com0tag:blogger.com,1999:blog-3491672256298526029.post-38284584477310781652016-12-16T00:30:00.001+10:002016-12-19T17:48:16.082+10:00AAR: Americans vs. Russians vs. Germans vs. AmericansThe US paratroopers ran towards the hamlet, when they got close they slowed and moved forward gingerly, the 101st on the right side of the road and Sergeant Trudeau's 82nd men on the left hand side. Sergeant Trudeau had asked the 101st men to flank to the right or find a good overwatch position and give enfilading fire.<br />
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<div>
<i>We played the three way mission yesterday (from: <a href="https://bigfof.blogspot.com.au/2016/12/mission-briefing-americans-vs-russians.html" target="_blank">https://bigfof.blogspot.com.au/2016/12/mission-briefing-americans-vs-russians.html</a>). Please excuse the lack of painting, though luckily we played a moonlit</i><br />
<i> night mission so not too bad.</i><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR0hem1zm5yEwYcnlS2NnXAC_EkPIIIfC6leERHzrN8tNAUUvWo-4uCX918TPV91dcXgtJssgsSOvWfJAIHExUTBt1bFKtv5g8qfpiLhxQjhamTAnw-_rK3oha-fGb5ITnI1zqULFKw2c/s1600/Slide3.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR0hem1zm5yEwYcnlS2NnXAC_EkPIIIfC6leERHzrN8tNAUUvWo-4uCX918TPV91dcXgtJssgsSOvWfJAIHExUTBt1bFKtv5g8qfpiLhxQjhamTAnw-_rK3oha-fGb5ITnI1zqULFKw2c/s640/Slide3.PNG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The three Russian teams, the unconcious US Paratrooper McBride in the shadow, and the dead Fallschirmjäger sergeant against the low wall.</td></tr>
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<div>
At the T-junction the Fallschirmjäger sprang into action, they would rescue their fallen commander (and take revenge) and capture the US paratrooper.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAq0lnGab3k0seV-BJBdozDpEPSxBBAZOfFx_uitchUDWDIY4TZ7rnYsZUX5OuRq49jSk_hKu6-hZUBN-R7VZmBBxQNAeZFlFw5LfeA49rqtJqehy1jCMyYBtFY9wtV9TUA7grxrb6Sxc/s1600/Slide2.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAq0lnGab3k0seV-BJBdozDpEPSxBBAZOfFx_uitchUDWDIY4TZ7rnYsZUX5OuRq49jSk_hKu6-hZUBN-R7VZmBBxQNAeZFlFw5LfeA49rqtJqehy1jCMyYBtFY9wtV9TUA7grxrb6Sxc/s640/Slide2.PNG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The four Fallschirmjäger units at the T-junction and at the bakery. In the top middle you can see the seven Ost Truppen, and if you have good night eyes you may even be able to see the unconcious McBride.</td></tr>
</tbody></table>
<div>
The German paratrooper team of two and the three man team from down the road moved to gain LOS to the Ost Truppen behind the bakery, their combined fire bowled over the three closest Russians.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJS9DYA_nv22KQHSxALFyUZWKF1bsQTuBEAib2R4Us6iKkFGU3R-8Bo7KfohBjYtKQLf8TR1FyIuqRHK9LKTYyFKDPV3IReguXsmJiRn-AdHaS9rEVplrbji6u0OUHBNr1PN3TM7bM8YM/s1600/Slide5.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJS9DYA_nv22KQHSxALFyUZWKF1bsQTuBEAib2R4Us6iKkFGU3R-8Bo7KfohBjYtKQLf8TR1FyIuqRHK9LKTYyFKDPV3IReguXsmJiRn-AdHaS9rEVplrbji6u0OUHBNr1PN3TM7bM8YM/s640/Slide5.PNG" width="358" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">German paratroopers firing on the Ost Truppen. In the distance (top right) the US Paratroopers slowly move forward, happy to let the German paratroopers and Ost Truppen slug it out.</td></tr>
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<div>
The German team outside the front door of the bakery entered the bakery and moved to the rear door, each pulling out a grenade. Two grenades went out the door, but, unfortunately for the attackers one grenade was fumbled injuring their own man. Two Russians went down in the concussions.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcQs-Vuvb05YbfY8b9GrDfeCOcgOozXWW0qMISVVr1YDElxeLMEYL0lO7cS5K8HzkiLaL8UPLVZkwHtukWHEOR0i9yAPFkCDstZGqgd8ac00IkfP8cRqJjgheI-0jyCx2qVK-l-h9GeOE/s1600/Slide4.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcQs-Vuvb05YbfY8b9GrDfeCOcgOozXWW0qMISVVr1YDElxeLMEYL0lO7cS5K8HzkiLaL8UPLVZkwHtukWHEOR0i9yAPFkCDstZGqgd8ac00IkfP8cRqJjgheI-0jyCx2qVK-l-h9GeOE/s640/Slide4.PNG" width="358" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Two Russian casualties outside the rear bakery door, and two Germans down on the inside, one self-inflicted wound.</td></tr>
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<div>
The Russians around the unconscious US paratrooper galvanised into action and charged into the bakery, the last surviving German paratrooper was stunned by the sudden attack and went down in a flurry of rifle butts.</div>
</div>
<div>
<br /></div>
<div>
The US paratroopers deemed it what time to strike, they rushed up to the wall and sent a rain of grenades down on the Russians (10 DICE worth!). The surviving Russians, who were still busy sorting themselves out from the casualties caused by the Germans, fell in the explosions.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4q06FJq6Zt8hKMnINAhb7ZN5oFq3ZqdUU7CDs72g2trQRGhzG4bHCQ2_h8i79fizOdR0VbIEMzwU05izaFu3uh6qm56C4M5Ml45l7L1UG2hkAtVG-aK4Ww5bsSka65io1iWKUZjmb9_E/s1600/Slide6.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4q06FJq6Zt8hKMnINAhb7ZN5oFq3ZqdUU7CDs72g2trQRGhzG4bHCQ2_h8i79fizOdR0VbIEMzwU05izaFu3uh6qm56C4M5Ml45l7L1UG2hkAtVG-aK4Ww5bsSka65io1iWKUZjmb9_E/s640/Slide6.PNG" width="358" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The US paratroopers move into the yard and fire at the surviving Russians. The 101st Airborne move up and pour in enfilading fire.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQLnqKQeNj-BszqAvqY1IIx2ScvsFO9cEMmtLCgnUdHRJQsp3eXuTOX6e8xX-eItslqnBaBFvqSEr0YZoSL5wGXZ-EHOsYoV5IMipGRRh0wKEUXTwwX829T-m6siL9AXpzoaSJYF5vPaA/s1600/Slide7.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQLnqKQeNj-BszqAvqY1IIx2ScvsFO9cEMmtLCgnUdHRJQsp3eXuTOX6e8xX-eItslqnBaBFvqSEr0YZoSL5wGXZ-EHOsYoV5IMipGRRh0wKEUXTwwX829T-m6siL9AXpzoaSJYF5vPaA/s640/Slide7.PNG" width="358" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The US decide it will be easier to just annihilate all the enemy rather than grab the injured paratrooper (the local professional hand model joined us...sigh.)</td></tr>
</tbody></table>
<div>
The US paratroopers seeing the power of their SMG and grenade attacks decided it would be safer to annihilate the enemy than try grab their fallen comrade, they charged in hurling grenades, knocking out the Germans in the ditch across the road. The 101st Airborne continued to pour fire into the Russians before moving up and spraying the Russians in the bakery. Eventhough the Russians shouted, "Komeraad! Komeraad!" The US were no mood to take prisoners, enemies were left to die without aid and some were helped along.</div>
<div>
<br /></div>
<div>
The small teams of German paratroopers melted away in front of the heavy US attack and Sergeant Trudeau was able to give Private McBride the aid he needed, the paratroopers formed a litter and headed back the way they had come.</div>
<div>
<br /></div>
<div>
The next morning Leutnant Merkel awoke. With his head pounding from his night of "passion" he found Madame Sophie and her girls outside cleaning up the bodies from inside the goat pen. All his squad lay dead. And so did at least a squad of German paratroopers. Madame Sophie was pestering him about her dead goats. He rubbed his chin, then shrugged, when his head was clear he would need to fabricate an excuse. He waved at Madame Sophie and trudged back to his camp. He heard gunfire in the distance. "Odd," he thought, shrugged and continued on his way. Until he was shot by a US paratrooper.</div>
<div>
<br /></div>
<div>
<i>Well. Nasty. The big US paratrooper team with SMG and optimum bonus (plus grenade bonus) proved extremely nasty vs. the small 3-4 man units. Basic lesson: Do not get close to these big groups. The US lost no one to injury or death. So good for the campaign.</i></div>
<div>
<br /></div>
Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com0tag:blogger.com,1999:blog-3491672256298526029.post-78419927112035590812016-12-13T23:09:00.002+10:002016-12-15T23:55:26.874+10:00Mission Briefing: Americans vs. Russians vs. Germans vs. AmericansA <i>three </i>way WW2 Force on Force mission in Normandy. Is it balanced? I have no clue.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqFKKVIVkWOtgDrgOnrLocT0MCx1-FKk8jclZMhZQdnUISLZ3DLfkTdqce6izSAHTNN3QUDdwslj7TEVQlxiEXviesDmRIRs168rqGUSo47tU67KErUbW3QQZGKkWliaSGGeDJIy1wu_Y/s1600/CafeRougeLumiere%252C.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqFKKVIVkWOtgDrgOnrLocT0MCx1-FKk8jclZMhZQdnUISLZ3DLfkTdqce6izSAHTNN3QUDdwslj7TEVQlxiEXviesDmRIRs168rqGUSo47tU67KErUbW3QQZGKkWliaSGGeDJIy1wu_Y/s320/CafeRougeLumiere%252C.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Café Rouge Lumière</td></tr>
</tbody></table>
<b>Briefing: </b>Leutnant Axel Merkel did what he did most nights. He followed orders. His orders were to ensure the Ost Truppen (Russian) he was given were trained in night maneuver. Merkel was 52 years old, he was proud of saying, "I am like the Fuhrer, I was a Corporal in France in 1918." Back to his orders. Each night he selected one of the gruppe in his zug and took them on a night patrol to Café Rouge Lumière, Madame Sophie Allemands-pour-l'argent would take the good Leutnant upstairs, after a few bottles of Calvo' he was ready...to sleep. Downstairs, the lucky gruppe would get to share a bottle of Calvo' with some home brewed Vodka.<br />
<br />
By 11pm on the 5th of June Leutnant Merkel was snorning on Madame Sophie's bed and she was sitting on her sofa knitting, by midnight she had fallen asleep and the gruppe of Russians were outside wrestling the goats.<br />
<br />
High above the Café, Private Horace McBride was the 4th man out the C-47's door. He quickly fell the 400 feet, hit the Café's roof, slid off and landed in the yard, startling the goats and the Russian wrestlers.<br />
<br />
The Russian's were soon upon the unconscious McBride. At first they thought it was their Leutnant, but then they saw the parachute. They decided the best thing to do was shoot the parachutist. <br />
<br />
In the small lane outside the Café, Sergeant Joachim Sterballeine saw the parachute slide down the roof and into the garden. The Sergeant was at the front of the lead element, on bicycles (the Reich's main mode of transportation after most their horses had died in Russia), of the 6th Fallschirmjäger Regiment He told his men to fan out and went to investigate with one private. He found a group of "shirtless" Russians gawking and about to shoot the unconscious American. He ordered them away. They shot him dead. The private who was standing next to his now dead sergeant started running and screaming. All pandemonium broke out.<br />
<br />
One hundred yards away Sergeant Trudeau hit the dirt with the report of a single rifle shot. Then they heard awful screams. Having seen one of his men hit the roof of the building he feared the worst. On landing he had quickly found five of his men, and a group of 101st Airborne joined him. Ordering the men to follow, he ran towards the hamlet.<br />
<br />
Leutnant Merkel slept on.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb_p-iP8V8HLeg3YgpShrkz9ARETaCHNA1hB8-XltXCrbSywj8NnzDgV2oqMAlD0hKF0wilUUrXxdW4rzxUDdpi6NE7nj_nW9ipFyQhUM6eqp22koMwcAFnceTDdiR2M8WyXgmOEsMLjg/s1600/20161214_181131.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb_p-iP8V8HLeg3YgpShrkz9ARETaCHNA1hB8-XltXCrbSywj8NnzDgV2oqMAlD0hKF0wilUUrXxdW4rzxUDdpi6NE7nj_nW9ipFyQhUM6eqp22koMwcAFnceTDdiR2M8WyXgmOEsMLjg/s640/20161214_181131.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The bakery at the T-junction and in the back Café Rouge Lumière</td></tr>
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<b><br />TURNS: </b>6<br />
<b>INITIATIVE:</b> US Airborne<br />
<b>CONDITIONS: </b>Moonlit night (pass TQ to fire at enemy beyond double TQ range)<br />
<b>MAP:</b> Small 3x3, three buildings, road, orchard and farmyard<br />
<b>Victory Conditions: </b>Whoever holds the wounded US paratrooper wins at the end of Turn 6. The wounded paratrooper cannot be killed.<br />
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<b><span style="font-size: large;">US Airborne</span></b><br />
INI D10<br />
TQ D8<br />
MOR D10<br />
<b><i>Sergeant Trudeau's team, Squad 1, Platoon 1, Kilo Company, 508th P.I.R., 82nd A.I. Division</i></b><br />
1 Sergeant w\SMG<br />
4 w\Self-Loading Rifle<br />
1 w\Self-Loading Rifle + Rifle Grenade (+1)<br />
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<b><i>101st Airborne team</i></b><br />
1 Corporal w\Self-Loading Rifle<br />
3 w\Self-Loading Rifle<br />
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<b>Special Rules: "</b>Loaded With Grenades" (at Optimum range add 2D instead of 1D). Until fired upon US will not attack enemy beyond optimum range.<br />
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<span style="font-size: large;"><b>Ost Truppen (Russians in German service)</b></span><br />
INI D6 (Calvados + Vodka)<br />
TQ D6 (Calvados + Vodka)<br />
MOR D12 (Calvados + Vodka)<br />
<b><i>Gruppe Team 1</i></b><br />
1 w\SMG (Leader)<br />
3 w\Bolt Action Rifle<br />
<b><i>Gruppe Team 2</i></b><br />
1 w\SMG (Leader)<br />
2 w\Bolt Action Rifle<br />
1 w\Bolt Action Rifle & Demolition Charge (8D)<br />
<b><i>Gruppe Team 3</i></b><br />
1 w\SMG (Leader)<br />
1 w\MG38 (+1D)<br />
2 w\Bolt Action Rifle<br />
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<b>Special Rules: </b>Demolition Charge 8D with a 4" blast radius. As punishment Private Ivan Trumfekov has been hauling a DC around on his back. To make a DC attack pass an Close combat assault, move, drop charge and move as far away as possible (maybe not far enough!)<br />
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<span style="font-size: large;"><b>German patrol, I Battalion, 6th Fallschirmjäger Regiment</b></span><br />
INI D8<br />
TQ D8<br />
MOR D8 (seeing their leader die they are uncertain)<br />
<b><i>Gruppe 1 Team 1</i></b><br />
1 Leader w\Self-loading rifle<br />
1 w\Self-loading Rifle<br />
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<b><i>Gruppe 1 Team 2</i></b><br />
1 Leader w\SMG<br />
2 w\Self-Loading Rifle<br />
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<b><i>Gruppe 2 Team 1</i></b><br />
1 Leader w\SMG<br />
2 w\Self-Loading Rifle<br />
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<b><i>Gruppe 2 Team 2</i></b><br />
1 Leader w\SMG<br />
1 w\Self-Loading Rifle<br />
1 w\Self-Loading Rifle + Panzerfaust-30 (Medium AP3, max range 20")<br />
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<b>Cards</b><br />
1 One of your men in this team fumbles a grenade and becomes a casualty<br />
2 Flare, a flare turns the map area to daylight for this turn<br />
3 A plane crashes nearby - Distraction - Gain 2D extra defense in next Round of Fire<br />
4 Good Position - The team gains +1D defense in this position for until it moves<br />
5 Mad Minute - Gain +2D attack in next Round of Fire<br />
6 Leutnant Merkel appears at window and will shoot at random target until dead or game ends. INI6 TQ6<br />
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<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com4tag:blogger.com,1999:blog-3491672256298526029.post-74492200291637167692016-12-10T23:42:00.000+10:002016-12-11T15:28:08.167+10:00Force on Force WW2 tank statsHere are the "final" vehicle and gun statistics for Force on Force Western Normandy WW2 vehicles. I have added some of the other tanks more likely to be seen on the eastern flank for comparison (white background). I decided to not make the vehicle stats compatible with the modern tanks in the Force on Force rulebook so we have a wider range of vehicle armour and weapon penetration.<br />
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See other rule modifications here: <a href="https://bigfof.blogspot.com.au/2016/12/force-on-force-ww2-modifications.html" target="_blank">https://bigfof.blogspot.com.au/2016/12/force-on-force-ww2-modifications.html</a><br />
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There do not seem to have been m/any German half-track Sd.Kfz 250/251 in the Cotentin, I left them in as we probably have the models, and the 17th SS had half-track mounted units. <br />
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<b><u>Vehicle Notes</u></b><br />
<b>No Turret </b>-2drm on Reaction Tests out of Front Arc<br />
<b>Slow Turret </b>-1drm on Reaction Tests out of Turret Front Arc<br />
<b>1-Man Turret</b><span class="Apple-tab-span" style="white-space: pre;"> </span> -1drm on Reaction Tests and Spot TQ check<br />
<b>Slow Turret + Pivot Turn</b><span class="Apple-tab-span" style="white-space: pre;"> </span>-1drm on Reaction Tests out of Turret Front Arc, unless tank hull turns as well. Make a TQ on a 4+ apply no modifier, on a result of 1 the tank is immobilised. <i>For example the Panther had a slow turret, but it had the ability to Pivot turn. So, the slow turret can be overcome by moving the hull. Though, doing a stationary pivot held risk of losing a track or damaging the transmission. </i><br />
<b>AP4/AT1L or AP3 or -</b><span class="Apple-tab-span" style="white-space: pre;"> </span>roll a D6 on a 1-3 No MG, on a 4-5 AP3 on a 6 an AP4/AT1<br />
<b>Confidence</b><span class="Apple-tab-span" style="white-space: pre;"> </span>Low Confidence and Confident crews must make a Bail Out Check on any anti-tank hit on the vehicle. The check is made after any base effect. If the base effect includes a Bail Out check then ignore the extra bail out check. A crew may only remount its vehicle if the threat that caused the bail out is no longer in LOS of the crew AND the vehicle.<br />
<b>Assault, attacks DA on TQ<span class="Apple-tab-span" style="white-space: pre;"> </span></b>Infantry armed with Gammon bomb may roll a TQ during an assault and attack the vehicles Deck Armour (or crew if open topped with an AP4) with an AT2L<br />
<b>Wet Stowage<span class="Apple-tab-span" style="white-space: pre;"> </span></b>+1 die shift on crew survival rolls<span class="Apple-tab-span" style="white-space: pre;"> </span><br />
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Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com0tag:blogger.com,1999:blog-3491672256298526029.post-68543122134528459802016-12-10T19:05:00.001+10:002016-12-10T23:04:40.482+10:00Far far in the future in our own galaxy...<i>... a unit of planetary militia are ordered to clear a nameless ridge 40km's outside of the human settlement of Neuamazonia.</i><br />
<i><br /></i>
<i>The human reconnaissance units report that the ridge is held by six Donusa chaos warriors. They report that two of these warriors are searching the destroyed militia vehicles. The militia commanders orders his last armoured car to flank around the ridge and approach from the north. He then divides his platoon in three, one squad flanking to the right, one to the left and he commands the third squad straight on in.</i><br />
<i><br /></i>
<i>The mission briefing: <a href="https://bigfof.blogspot.com.au/2016/12/mission-briefing-force-on-force-on-40k.html" target="_blank">https://bigfof.blogspot.com.au/2016/12/mission-briefing-force-on-force-on-40k.html</a></i><br />
<i><br /></i>Another learning game, before we head into WW2, we played a mission from the Tomorrow's War rulebook, changing the figures to be GW Chaos Warriors and Victoria Miniatures Arcadian infantry supported by the GW armoured car (with Victoria Miniatures wheels).<br />
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The game would turn out to be quick and one sided.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4CcFh5nKpeHmEHw59QpDIm3Wf5pvi6mpQoYvCntto7huCrS6G4D7DS2crdKjXSdgX1WSrSucXl1j6Jvta75dkMNrUkxeVd7-WC61O5BIYDVH7QclYsnJPGfwMD8VQYyy34bDk_Issw5Y/s1600/20161207_172507_001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4CcFh5nKpeHmEHw59QpDIm3Wf5pvi6mpQoYvCntto7huCrS6G4D7DS2crdKjXSdgX1WSrSucXl1j6Jvta75dkMNrUkxeVd7-WC61O5BIYDVH7QclYsnJPGfwMD8VQYyy34bDk_Issw5Y/s640/20161207_172507_001.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The bare ridge before the fight. Two Chaos warriors amongst the wrecks, two in the middle of the ridge, and the last two over the ridge on the border of the thick forest.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9SH68OiXQfp57J-3h1WiPuqm_3dvMBxtnBuCBUQ8SrpUrloDmWg3FoQbE_O0IEQ-eyVTYtY9CRzY8pSvGQzQ_oiqu6CEyFpt9uPC1bPCQPX46Wc0xgvCRcFT0PVevoFJHqAuUf6hZX4U/s1600/20161207_174145.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9SH68OiXQfp57J-3h1WiPuqm_3dvMBxtnBuCBUQ8SrpUrloDmWg3FoQbE_O0IEQ-eyVTYtY9CRzY8pSvGQzQ_oiqu6CEyFpt9uPC1bPCQPX46Wc0xgvCRcFT0PVevoFJHqAuUf6hZX4U/s640/20161207_174145.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Left or West Flanking group approach the Chaos Warriors.</td></tr>
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This is a fairly hard mission. Keeping the Power Armoured warriors alive will be difficult.<br />
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The militia were cautious in the beginning, moving carefully and firing, only when the Chaos Warriors took their first casualties did they move in. All six of the would blow themselves up.</div>
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<tr><td class="tr-caption" style="text-align: center;">Heavy fire is exchanged between the warriors on the hill and the two central militia fireteams. With Advanced Medication and some lucky rolls their are few casualties.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcDsBHBgcUQdVekJg4zM0exzoynM4WQOn30YgsVR7z3vUXVlQ9R7TKtSrBKZlMfGPC8BLpDpo8jwMSQufS3sV7w43Na7pQUo7fESxWjizM7qR98oOMwQ5B79f_EjiVok6JRfQnkE5OFDo/s1600/20161207_183104.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcDsBHBgcUQdVekJg4zM0exzoynM4WQOn30YgsVR7z3vUXVlQ9R7TKtSrBKZlMfGPC8BLpDpo8jwMSQufS3sV7w43Na7pQUo7fESxWjizM7qR98oOMwQ5B79f_EjiVok6JRfQnkE5OFDo/s640/20161207_183104.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The armoured car moves up, but the Chaos Warriors are only able to destroy its main gun. With the armoured car and four fire teams the fire proves too much for the 4 chaos warriors.</td></tr>
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The militia were able to take advantage of their wounding of the chaos warriors and managed to get men into close contact, surviving the suicidal blasts they managed to ensure no survivors for the next turn.</div>
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In the end it was a resounding defeat for the Chaos Warriors.</div>
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If we played this mission again I would drop Advanced Medication for the militia, and probably give the Chaos Warriors the ability to assault the vehicles using half strength or something like that.</div>
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Still fun. And Mark Junior continues to ace all the Reaction Checks! Spooky stuff.</div>
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Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com0tag:blogger.com,1999:blog-3491672256298526029.post-53389086935737866842016-12-07T01:22:00.001+10:002016-12-10T23:51:58.255+10:00The Company Campaign - Kilo Company goes inOn the night of the 5th of June 1944 K-Company "Kilo" of the III Battalion, 508th Parachute Infantry Regiment of the 82nd Airborne Division took to the air in nine C-47s, the group included a platoon from the 307th Airborne Engineers. The group flew south and crossed the England coast just east of Weymouth. The planes then flew to a waypoint to the NW of the Channel Islands and then turned for France.<br />
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<span style="color: #666666; font-family: "georgia" , "times new roman" , serif;"><i>Kilo Company had been given the following orders.</i></span><br />
<span style="color: #666666;"><span style="font-family: "georgia" , "times new roman" , serif;"><i><br /></i></span>
<span style="font-family: "georgia" , "times new roman" , serif;"><i>Landing at Drop Zone N proceed to:</i></span></span><br />
<span style="color: #666666; font-family: "georgia" , "times new roman" , serif;"><i>Seize and destroy the crossings of the DOUVE RIVER at BEUZEVILLE-LA-BASTILLE and ETIENVILLE (PONT L'ABBE).</i></span><br />
<span style="color: #666666; font-family: "georgia" , "times new roman" , serif;"><i>Seize, organize and defend the area along the general line CR (261938) - RENOUF (incl.).</i></span><br />
<span style="color: #666666; font-family: "georgia" , "times new roman" , serif;"><i>Clear and secure the Divisional area within its sector, including the prominent Hill 30 overlooking the Chef-du-Pont causeway.</i></span><br />
<span style="color: #666666; font-family: "georgia" , "times new roman" , serif;"><i>Assemble one Battalion without delay in area indicated as Force Reserve.</i></span><br />
<span style="color: #666666; font-family: "georgia" , "times new roman" , serif;"><i>Patrol aggressively to the line indicated.</i></span><br />
<span style="color: #666666; font-family: "georgia" , "times new roman" , serif;"><i>Be prepared on Divisional order to advance to the West to the line of the DOUVE RIVER.</i></span><br />
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</ul>
The flight was uneventful, then they crossed the Cotentin coast at Baubigny. Ahead lay a cloud bank, the fleet of planes flew into the cloud, the formation fragmented. Some of the pilots fearing collision changed altitude or tried to edge away from their now invisible neighboring planes.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKkG-KzaDMjX-n4squiANM5Q7iOjYC6cVn_MApUYBPA9E5qikdN-711Tn9TGcI91MNIpp6QUsRA2j7r7LRHj4a9PwXVE6iJe4VlGKW89OxlVkjRIfq4OwjyCtGivfSAEWtkvLkbHQYUCg/s1600/The+flight+in.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKkG-KzaDMjX-n4squiANM5Q7iOjYC6cVn_MApUYBPA9E5qikdN-711Tn9TGcI91MNIpp6QUsRA2j7r7LRHj4a9PwXVE6iJe4VlGKW89OxlVkjRIfq4OwjyCtGivfSAEWtkvLkbHQYUCg/s640/The+flight+in.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The planes of Kilo Company cross the French coast. In the lead plane, plane #73, is Captain McNair and his company HQ.</td></tr>
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The clouds had also knocked the formation off course, the flight was now south of where it should have been and flew over the FLAK at Etienville/Pont L'Abbe and Picauville. The heavy FLAK around these two towns sent up a wall of explosions. The fragmented formations final cohesion failed. <br />
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Two planes panicked, #76 and #78 immediately hit the green light and dropped its men. These men were dropped in the dense bocage and orchards just to the south of Pont L'Abbe. Once the men landed they soon realised Etienville/Pont L'Abbe was heavily garrisoned. If they were to survive they would need to head east. The heavy FLAK rising from Picauville to the NE pointed to another area best avoided.<br />
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<b><span style="color: #660000;">2:08AM 6th of June 1944</span></b><br />
<b>Plane #76 </b>(Lt Lawton, 2nd Platoon HQ and 2nd Platoon Squad 1)<br />
Even though they were dropped well short and south of their DZ the stick left the plane in good order. As the men descended they watched the FLAK rise up into the formations of planes to the north. Soon they were on the ground, amongst dense bocage and orchards. Just to the south was the small hamlet of Clainville.<br />
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<span style="color: red;">GROUP 5 [3 men]</span><br />
Lt Lawson quickly came across two of his HQ, Sergeant Gillem and his messenger Private Hodges, the three men waited, listening, but could not see or hear any of their comrades. Not sure where they were they headed to Clainville. They roused a scared French farmer out of bed, he told them where they were and that they should not to go to Etienville or Picauville as there were "<i>many bosch...hundreds</i>".<br />
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<span style="color: red;">GROUP 6 [6 men]</span><br />
1st Squad Sergeant Sutherland landed on the hill above Clainville. Within minutes he had found 5 of his squad, including his machine-gunner. Unfortunately, with no machine-gun. They realised that they had not seen many other planes drop their loads and decided the best plan was to follow their planes that were disappearing into the eastern sky. They started through the fields, heading away from Lt Lawton.<br />
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<b>Plane #78</b> (Lt Bolling, 3rd Platoon HQ and 3rd Platoon Squad 1)<br />
<span style="color: red;">GROUP 7 [11 men]</span><br />
Lt Bolling landed hard, hitting a tree in the orchard, breaking both of his legs. The platoon sergeant Bull found his Lt and cut him loose. The lieutenant was in terrible pain so Bull injected him with morphine. Soon, eleven of the men congregated in the corner of an orchard. Two of the men had bought in the badly injured and unconscious Private Short. It looked like he had taken a piece of shrapnel. Bolling ordered his men to carry him and the private to the nearest road and leave them their, then he ordered that the remaining men go and find Captain McNair and get their job done. Reluctantly they left Lieutenant Bolling and heading in a direction that would take them south of Picauville.<br />
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<span style="color: #660000;"><b>2:10AM 6th of June 1944 - East of Picauville</b></span><br />
<b>Plane #80</b> (307th Airborne Engineer Platoon and 4 men from Kilo Company HQ)<br />
Plane #80 flew straight through the FLAK storm above Picauville. Luckily no one in a plane was hit as the shrapnel peppered the plane. The pilot immediately hit the green light and the men left the plane.<br />
<br />
<span style="color: red;">GROUP 307-1 [5+3men]</span><br />
The four men from Kilo Company in the plane were the four bazooka men from the company HQ: Privates Clarke, O'Connell, DeWitt and Williams. DeWitt was unlucky to land close to a German billet and was captured. The other three men soon joined up with members of the 307th. Clarke landed with a two-piece bazooka. However, his assistant rocketeer O'Connell, had lost his rockets during the landing, but Williams still had a bag of rockets. The three men and a small group from the 307th were about 50 yards from the gate to a chateaux. Possible mission: AMBUSH, a car approaches the chateaux.<br />
<br />
<b><span style="color: #660000;">2:12AM 6th of June 1944 - West of Pont-du-Chef.</span></b><br />
<b>Plane #73 and Plane #74</b> kept together through the cloud bank and the FLAK, the pilot soon realised he was off course and south of the DZ, but seeing the Moon light glint off the Merderet River to his front and the Douve River to his south he realised he would soon be on the wrong side of the Merderet River. He hit the green light and both planes dropped their men. <br />
<br />
<span style="color: red;">GROUP 1 [12 men]</span><br />
The company commander had a good jump, but was uncertain where he had landed. He could see no landmarks. Soon he found some of his men, and in the next ten minutes he had accumulated a fair sized unit. His priority was to find where he was. By 3:00AM he had found 6 men from his plane, including three of the bazooka men, though with only one bazooka. He also found Lt MacNider, the lieutenant from 1st Platoon and five of 1st Platoon's men. He thought he heard his bugler a few times, but could only guess from which direction the forlorn bugle blew.<br />
<br />
<span style="color: red;">GROUP 2 [14 men]</span><br />
The company commanders bugler had at first been too afraind to use his bugle, but when 1st Platoon's Tech. Sergeant Cannon found him he was convinced to use it while the sergeant kept guard. Soon the bugle had drawn several members, including the Company's XO, Lt Hoge. Within 20 minutes the group had swelled to 14 men.<br />
<span style="color: #660000;"><b><br /></b></span>
<span style="color: #660000;"><b>2:13AM 6th of June 1944 - West of La Fiere causeway.</b></span><br />
<b>Plane #82</b><br />
<span style="color: red;">GROUP 307-2 [unknown]</span><br />
Eighteen men from the 307th Airborne Engineers left the plane west of Canquigny. They landed in a wide field and soon formed up. Off to the east they could see the FLAK rising from positions around St Mere Eglise. The unit tasked to help Kilo Company blow the bridge over the Douve Rivers knew they were no where near their DZ.<br />
<div>
<b><span style="color: #660000;"><br /></span></b></div>
<b><span style="color: #660000;">2:20AM 6th of June 1944 - NW of Sainte Mere-Eglise</span></b><br />
<b>Plane #77</b><br />
<span style="color: red;">GROUP 9 [13 men]</span><br />
The pilot of plane #77 got disoriented in the clouds and veered completely out of sight of the main formation, he soon spotted some other aircraft and followed them and thereby dropped his men on the Dropzone of the 505th Parachute Infantry Regiment instead of the the dropzone of the 508th PIR. The men of Platoon 2's Squad 2 and the Mortar Platoon landed amongst the well dropped 505 in the open fields NW of Sainte Mere-Eglise. It took a while but Sergeant Patch soon had found 12 of his Stick's 18 men. A lieutenant from a 505th found him and ordered him to join him and head to Sainte Mere Eglise. He had first thought to try find his own company, but when the Lt told him where he had landed he decided it may be best to stick with the 505 until daybreak. His MG man had located the squads machine-gun, so they headed towards the steeple of the Sainte Mere Eglise church.<br />
<br />
<span style="color: #660000;"><b>2:22AM 6th of June 1944 - SE of Sainte Mere-Eglise</b></span><br />
<b>Plane #79</b><br />
<span style="color: red;">Group 8 [9 men]</span><br />
The pilot of #79 thought he was still east of the Merderet when in the distance he saw the glitter of Moon light on the sea. He then ran into heavy FLAK. He decided he would fly out to sea and then turn around and try find the DZ. He asked his co-pilot to head back into the plane and ask the jump master if he wanted to try that or return to England. Just about then the starboard engine exploded into flame and shrapnel peppered the plane. Private Daniel Noce fell forward with a grievous back wound. The pilot realised the plane would not make it and immediately hit the green light, the paras did not need a second invitation and all but one (and Noce) escaped the burning craft before it crashed in a ball of flame to the east. The crew went down with their plane.<br />
<br />
The stick landed amongst enemy troops and some were killed, wounded or captured while trying to escape their 'chutes. The rest escaped into the nearby orchard and fields. Sergeant Collins was soon able to get some of his men together, he could hear German machine-gun fire, and decided he needed to rescue the fallen men, ordering his few comrades to use grenades and knives he led them towards the sound of the guns.<br />
<br />
<span style="color: #660000;"><b>2:24AM 6th of June 1944 - Blosville</b></span><br />
<b>Plane #75</b><br />
<span style="color: red;">Group 3 [6 men]</span><br />
<span style="color: red;">Group 4 [2 men]</span><br />
The pilot of #75 changed direction a few times trying to find landmarks, eventually he made out the sea to the east of Cotentin Peninsula, he could see the FLAK, probably aimed at the 101st aircraft, he decided he would not find the DZ, and had likely missed it, so he hit the green light switch. The men of 1st Platoon's 2nd Squad and Mortar squad exited into a nightmare.<br />
<br />
The stick landed amongst trees and the enemy, and onto buildings in Blosville. Unarmed paratroopers were shot down while trying to escape their 'chutes. The men ran to cover, escaping into the nearby fields, and slowly but surely found each other. The Mortar Sergeant found his gunner, but no one else, they found a ditch and hid. Sergeant Trudeau managed to find five of his men, they knocked on the backdoor of a house, he told them they were near Blosville. He told them that "<i>German paratroopers had billeted in the town earlier in the evening</i>".<br />
<br />
<b>SUMMARY</b><br />
Kilo Company had truly been spread miles from their Dropzone. Their story was no different to the rest of the 508th Regiment. The 507th landed in a fairly compact area, but to the east of their DZ, and most landed in the flooded fields around the Merderet River, many drowning or losing their equipment to escape drowning. The 505th however landed smack on their DZ (mostly). The expected objectives of D-Day were looking to be more difficult to obtain than first envisaged.<br />
<br />
Kilo company had lost several killed, had a few injuries and lost a few men as POWs.<br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR5b3eAQbV5OnbgL5G4MUyr37OkNeI3P14J1BGQZhHcPCf4VrRR2dVF2Yubzd7qHpcx2gES7FsXiZNhpB5DcuDt_UpjdzEN9Za-jO1Vzh9MtVR-MFyZqjalCvi6C8bX0b0wiuUMDFEHX4/s1600/Sticks.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="404" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR5b3eAQbV5OnbgL5G4MUyr37OkNeI3P14J1BGQZhHcPCf4VrRR2dVF2Yubzd7qHpcx2gES7FsXiZNhpB5DcuDt_UpjdzEN9Za-jO1Vzh9MtVR-MFyZqjalCvi6C8bX0b0wiuUMDFEHX4/s640/Sticks.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Each number represent one stick (plane load) of paratroopers, with GREEN for the 508, Blue for the 507 and Orange for the 505. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8ABSHga8aL_Sg603soKHmiOkYRGxydxJA6viu4vkTvu42O97Qc3pKj2lzZ-n1D2rH3DruF9JNk7GAdy8iHOMM5jVHWiuhLjPjyLc7MSFwGFpR4upuqY9NY8zlcGnNGc8v3QQTKWvcAj4/s1600/objectives.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="408" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8ABSHga8aL_Sg603soKHmiOkYRGxydxJA6viu4vkTvu42O97Qc3pKj2lzZ-n1D2rH3DruF9JNk7GAdy8iHOMM5jVHWiuhLjPjyLc7MSFwGFpR4upuqY9NY8zlcGnNGc8v3QQTKWvcAj4/s640/objectives.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The objectives of the 82nd Airborne, secure bridge, destroy bridges, create a blocking front, and wait for the forces from UTAH BEACH and throw back any German attempt at attack.</td></tr>
</tbody></table>
<br />
The Map showing the areas:<br />
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The Unit Roster (U/C=Under Command, N/UC=Not Under Command, the number is the group number)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7oZ7fhfkECb1x2x_1GkOEeX5cawc-a4aigvQSXPPd1rFv-X6OJqQHAxcum-zpxACH7PXR1I46-6ZrXvDJ31NUphsHtIcKCwHt3CvZhhSTZUSPKGcShrvvSm3NaSbS-PPIy91Ce3gE-tg/s1600/Platoon+3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7oZ7fhfkECb1x2x_1GkOEeX5cawc-a4aigvQSXPPd1rFv-X6OJqQHAxcum-zpxACH7PXR1I46-6ZrXvDJ31NUphsHtIcKCwHt3CvZhhSTZUSPKGcShrvvSm3NaSbS-PPIy91Ce3gE-tg/s640/Platoon+3.png" width="322" /></a></div>
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Excuse any missing W's, my keyboard has been killed by First Person Shooters :)<br />
<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com2tag:blogger.com,1999:blog-3491672256298526029.post-75667942579718069812016-12-06T21:07:00.000+10:002016-12-06T21:54:46.552+10:00Mission Briefing: Force on Force on 40K Ridge<i>Far far in the future, in a galaxy we inhabit, a unit of Planetary militia are ordered to clear a nameless ridge 40km's outside of the human settlement of Neuamazonia.</i><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjae3aU6RGIao485K2C_pvD3dp0gtMSZb2Bz7mB_npgIRgNYrHBAoO6hUUzBoWk_Yk4JsgZtHblAYumSITgNgKRm7gxxQNOqnRMBGVfbYc3NruBLUGgvhz24rjs3xG4SsyQEJV4h3hehxk/s1600/CHAOS.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjae3aU6RGIao485K2C_pvD3dp0gtMSZb2Bz7mB_npgIRgNYrHBAoO6hUUzBoWk_Yk4JsgZtHblAYumSITgNgKRm7gxxQNOqnRMBGVfbYc3NruBLUGgvhz24rjs3xG4SsyQEJV4h3hehxk/s640/CHAOS.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The six Chaos survivors</td></tr>
</tbody></table>
<i>Five days ago a raid of Chaos Warriors hit the Neuamazonia colony, after four days of bitter fighting they were destroyed. At a huge cost in human lives. Earlier on this day a final message was received from one of the Neuamazonia milita patrols, they had found the last surviving raiders. The message was cut-short, and a drone showed a destroyed convoy on the 40KM ridge.</i><br />
<i><br /></i>
<i>On the ridge are six men of the chaotic Donusa. Contorted by the chaos of hyperspace these half-men have no hope. There will be no reinforcements. There will be no rescue. They will die. Their Lord, Donusa, will not come. But, in their last fight they have the opportunity to take many humans with them. </i><br />
<i><br /></i>
<i>Down below the ridge a planetary militia platoon of 24 men and women with their last surviving armoured car have surrounded the ridge. The battle of 40K Ridge has begun.</i><br />
<br />
This is a 28mm version of Tomorrow's War Scenario 2 on Page 227. Still painting my 28mm WW2, so we will use some GW miniatures. See the mission in the book for terrain and the map.<br />
<br />
<b>Game Length: </b>Game ends when all Donusa's Chaos Warriors are casualties or prisoners<br />
<b>Initiative: </b>Chaos Warriors for first 2 turns, then test.<br />
<b>Fog of War:</b> Use normal cards.<br />
<br />
<b><u>Don'usa Chaos Warriors</u></b><br />
<b>VP: </b>1pt per turn, after the 1st turn here Chaos Warriors are still combat effective.<br />
<b>Confidence:</b> High<br />
<b>Supply: </b>Normal<br />
<b>Overall Tech Level:</b> 3 (+1D on attacks vs. enemy infantry)<br />
<b>Body Armor:</b> Power Armour TL2 (+3D), can self medicate, double optimum range, intimidating (all attacks by this unit on other infantry are intimidating, make a Morale Check)<br />
INI8/TQ8/MOR10<br />
<b>Special Rule:</b> If they are being captured make a TQ, on success suicide with a 3D Firepoer blast.<br />
<br />
<b>GROUP 1:</b><br />
x2 Chaos Warriors (+1 weapon each)<br />
<br />
<b>GROUP 2: </b><br />
x2 Chaos Warrior (+1 weapon each)<br />
<b><br /></b>
<b>GROUP3:</b><br />
x1 Chaos Warrior (+1 weapon each + AP4/AT4(H)) - Can attack with both weapons<br />
x1 Chaos Warrior (+1 weapon each)<br />
<br />
<b><u>Neuamazonia Planeterary Militia</u></b><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9t12paPUH-e-EVDA-Wg0E166MZcnIz1CmHyLPw2JZXIG-ZpoJqCOKWAIFOTXATQcp0MYG1MlKyEDOdxM-6HuHB7zXaHm8gpZLZy0Z7w_CgXHvKHOQPSEKEzFvoCrjx-CIWlh5QWqPMQA/s1600/NEUAMAZONIA1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9t12paPUH-e-EVDA-Wg0E166MZcnIz1CmHyLPw2JZXIG-ZpoJqCOKWAIFOTXATQcp0MYG1MlKyEDOdxM-6HuHB7zXaHm8gpZLZy0Z7w_CgXHvKHOQPSEKEzFvoCrjx-CIWlh5QWqPMQA/s640/NEUAMAZONIA1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Neuamazonia Militia</td></tr>
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<b>VP:</b><br />
1VP Per Chaos Warrior Killed/SW<br />
5VP Per Chaos Warrior Killed/SW before end of Turn 3<br />
3VP If all Chaos Warrior killled/SW before end of Turn 5<br />
3VP per Chaos Warrior POW<br />
<br />
<b>Confidence:</b> High<br />
<b>Supply:</b> Normal<br />
<b>Overall Tech Level: </b>2<br />
<b>Body Armour:</b> TL2 +2D<br />
INI8/TQ8/MOR10<br />
<br />
Fireteam 1A (setup within 4" of West Edge)<br />
Fireteam 1B (setup within 4" of West Edge)<br />
Fireteam 2A (setup within 4" of South Edge)<br />
Fireteam 2B (setup within 4" of South Edge)<br />
Fireteam 3A (setup within 4" of East Edge)<br />
Fireteam 3B (setup within 4" of East Edge)<br />
<br />
Each fireteam is:<br />
x2 w\Volley Gun (Gauss)<br />
x1 w\ Plasma Gun (+1)<br />
x1 w\ SAW (+1)<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNmH6OEXnHC3i0FC-SSbhuxeUC2F3cioLlXrfqVo9w4eB6AIEXRF8arsYV-rlP5nrr2go5QZz1D5JohdsrNZslFb-fGnGVkbbwXV7rBD7hxSdbQ4velcyc0onQC-yT8sFYE7jeptbptL4/s1600/ARMOUREDCAR.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNmH6OEXnHC3i0FC-SSbhuxeUC2F3cioLlXrfqVo9w4eB6AIEXRF8arsYV-rlP5nrr2go5QZz1D5JohdsrNZslFb-fGnGVkbbwXV7rBD7hxSdbQ4velcyc0onQC-yT8sFYE7jeptbptL4/s320/ARMOUREDCAR.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Neuamazonia Armoured Car</td></tr>
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<b>Armoured Car </b>(TL2) (setup within 4" of North Edge)<br />
Weapon TL2 (-1 vs. Chaos Warriors)<br />
Armour TL3<br />
FA 3D10<br />
SA 2D10<br />
RA 2D8<br />
DA 1D6<br />
Main Gun Rotary Laser Gun (AP4/AT2)<br />
Secondary Weapon Gauss LMG (AP4/AT0) (ignore 1 cover or 1 armor dice)<br />
Crew 3<br />
Lifesaver (+1 on Crew Survival Checks)<br />
Improved MG (included)<br />
Safe Haven (+1 on Bail Out Checks)<br />
<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com1tag:blogger.com,1999:blog-3491672256298526029.post-14759269370461607592016-12-04T18:44:00.001+10:002017-10-01T13:52:03.050+10:00Force on Force WW2 modifications<div class="MsoNormal">
Further rules for the Force on Force WW2 campaign. This is a work in progress with many points for discussion amongst the group. Also includes stats for the units involved (all up for discussion).</div>
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<span style="color: red;">DISCUSSION OUTCOMES IN RED</span><br />
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See the earlier post for details on the campaign: <a href="https://bigfof.blogspot.com.au/2016/11/the-company.html" target="_blank">https://bigfof.blogspot.com.au/2016/11/the-company.html</a></div>
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<i><span lang="EN-US">All
distances are doubled at 28mm, so 6” = 12”<o:p></o:p></span></i></div>
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<br /></div>
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<b><span lang="EN-US">Though
vehicles will generally be rare in our games they will appear. Specific rules for these vehicles adds
interesting aspects to the game.<o:p></o:p></span></b></div>
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<br /></div>
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<b><u><span lang="EN-US">Vehicle
Smoke Dischargers<o:p></o:p></span></u></b></div>
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<span lang="EN-US">A target vehicle equipped with Smoke
dischargers may attempt to pop smoke.
Smoke is only effective for attacks originating in the front arc of the
vehicles turret (<i>exception: Panther VG,
Tiger VIE and King Tiger, which have directional Smoke Mortars, so can drop
smoke in any direction</i>). Before the
Reaction Test is made the reacting player declares his vehicle will attempt to
Pop Smoke. Make a TQ, on a 4+ the
vehicle has popped effective smoke. If
the reacting player wins the reaction test then the vehicle will benefit from
the Smoke during Round of Fire. If the
player rolls a 1 on the TQ the tank has depleted its smoke.</span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">A vehicle smoke screen blocks LOS until the
end of the turn. Place a 6” smoke screen
6” from the vehicle in its turrets front arc.</span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">The following tanks have Smoke Dischargers</span></div>
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<span lang="EN-US"><span style="color: #666666;">German: PzKpfw III, PzKpfw IV<sup>(1)</sup>,
PzKpfw V<sup>(1)</sup>, PzKpfw VI<sup>(1)</sup>, StuG IIIG<sup>(1)</sup>, StuH42</span></span></div>
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<span lang="EN-US"><span style="color: #783f04;">British: Cromwell<sup>(2)</sup>, Churchill<sup>(2)</sup>,
Tetrarch<sup>(3)</sup></span> </span></div>
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<span lang="EN-US"><span style="color: #274e13;">US: M4A1<sup>(4)</sup>, M4(105)<sup>(2)</sup>,
M4A2(L)<sup>(5)</sup>, M4A1(76)<sup>(5)</sup></span></span></div>
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<span lang="EN-US"><span style="color: #274e13;"><sup><br /></sup></span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="font-size: x-small;">1: From July 1944 the Pzkpfw IV, V, VI and the StuG IIIG have a +1drm
on the Smoke Discharger TQ. StuG stopped having Smoke Dischargers quite early, so these may have a very small chance of being present.<o:p></o:p></span></span></div>
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<span lang="EN-US"><span style="font-size: x-small;">2: M4(105), Churchill and Cromwell have a +1drm on Smoke Discharger TQ<o:p></o:p></span></span></div>
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<span lang="EN-US"><span style="font-size: x-small;">3: Tetrarch has a -1drm on Smoke Discharger TQ<o:p></o:p></span></span></div>
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<span lang="EN-US"><span style="font-size: x-small;">4: M4A1 has a -2drm on Smoke Discharger TQ<o:p></o:p></span></span></div>
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<span lang="EN-US"><span style="font-size: x-small;">5: From July 1944 the M4A2 and M4A1(76) has a +1 on Smoke Discharger TQ</span></span></div>
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<b><u><span lang="EN-US">Smoke
Ammunition<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">A tank may fire a Smoke round on a TQ. The following tanks carry Smoke rounds:</span></div>
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<span lang="EN-US"> German:
PzKpfw IV, StuG IIIG, StuHIV, Marder I, Marder II</span></div>
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<span lang="EN-US"> US:
All Sherman, M8 Scott HMC, M7 Priest HMC, M10 TD*</span></div>
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<span lang="EN-US"> <span style="font-size: x-small;"> *M10
TD have a -1 on Smoke TQ.</span></span></div>
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<span lang="EN-US"> British:
Cromwell IV, Churchill IV, Bishop</span></div>
<div class="MsoNormal">
<span lang="EN-US">A smoke round creates a 4” smoke screen
that blocks LOS. It lasts until the
beginning of the placing players next turn.</span></div>
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<br /></div>
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<b><u><span lang="EN-US">White
Phosphorus Ordnance shells<o:p></o:p></span></u></b></div>
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<span lang="EN-US">The Cromwell IV, M8 HMC, M7 HMC and all
Sherman’s may use WP on a TQ.</span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">White Phosphorus ordnance shells create a
4” (6” for 105mm) wide LOS blocking smoke screen. The smoke dissipates at the start of the
placing players next turn. </span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">WP vs. vehicles are counted as WP1, the
target only receives one armour dice in defense. All other modifiers are as normal. If a WP ordnance successfully hits the
vehicle the Smoke screen will “stick” to the target on a D6 4+. The target vehicle has a +2 Defense and a -2
Attack modifier. The vehicle must also pass a
Morale Check or bail out. </span></div>
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<div class="MsoNormal">
<span lang="EN-US">If the WP round is fired into a building
containing infantry the infantry must pass a Morale Check or immediately move
out of the building. If a WP round is
fired at a structure containing flammable material or at crops, hedge or trees
roll a D6, on a 4+ the area catches fire.
A burning building must be exited at the next opportunity. When infantry within 3” of a WP hit are
attacked with a 3D attack.</span></div>
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<b><u><span lang="EN-US">WW2
Bailing Out<o:p></o:p></span></u></b></div>
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<i><span lang="EN-US">Crews
were more prone to bail out of their tanks in WW2</span></i><span lang="EN-US">. Therefore
any damage result on a tank, other than “Suppressed”, the crew must roll a Bail
Out TQ. If the crew fails the test it
bails out. This makes vehicles less
dominating in our games.</span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">The crew on its next activation may roll a
Morale Check to remount vehicle.</span></div>
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<br /></div>
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<span lang="EN-US">An alternative rule which includes the
option to pull back:</span></div>
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<br /></div>
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<span lang="EN-US">Vehicle suffers a hit and any result other
than “Suppressed”, apply normal result and then </span><span lang="EN-US" style="color: #c00000;">roll a TQ</span></div>
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<span lang="EN-US" style="color: #c00000;"> PASS: No further effect <o:p></o:p></span></div>
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<span lang="EN-US" style="color: #c00000;"> FAIL: If the vehicle is mobile perform
Pullback, if unable or would rather not, </span><span lang="EN-US" style="color: #4f81bd; mso-themecolor: accent1;">roll a second TQ: <o:p></o:p></span></div>
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<span lang="EN-US" style="color: #4f81bd; mso-themecolor: accent1;"> PASS: No further effect<o:p></o:p></span></div>
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<span lang="EN-US" style="color: #4f81bd; mso-themecolor: accent1;"> FAIL: Bail Out<o:p></o:p></span></div>
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<br /></div>
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<span lang="EN-US">Which do you prefer? And should we make vehicles also check for
bail out on any damage result, including Suppressed?</span><br />
<span lang="EN-US"><br /></span>
<span lang="EN-US" style="color: red;"><i>EDIT 6/12/16: We discussed and decided we would use the "Pullback OR Bail Out" option. Need to decide now if this happens on any successful hit or just on non-Suppression results?</i></span><br />
<span lang="EN-US" style="color: red;"><i>EDIT 10/12/16: Any vehicle with Low Confidence or Confident will Pull back OR Bail Out on any hit.</i></span></div>
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<b><u><span lang="EN-US">Offboard
Support Units<o:p></o:p></span></u></b></div>
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<span lang="EN-US">Due to the very small size of the battle
area in 28mm (or 15mm depending on the mission) games a player may choose for
snipers, Forward Observers, Vehicles, Guns, Medium Support and Heavy Support to
be setup offboard. Offboard units cannot
be targeted while moving. Offboard units
may not enter the playing area but may move along the edge. Offboard units need LOS and need to successfully
pass a Spotting TQ each time they attempt to target onboard units (and vice
versa for onboard units vs. offboard units).
Offboard units can be setup in Overwatch.</span></div>
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<span lang="EN-US">Each time an offboard unit moves it may
roll a D6 to find out how high many inches high the units location is relative
to the board edge, leave the D6 in place as a reminder, when checking LOS
measure from a location above the edge equivalent to the height.</span></div>
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<span lang="EN-US">A mission may modify the maximum height of
an offboard unit. The map location in
the campaign also modifies offboard units.
Dense Bocage and major towns have a -1drm on Spotting TQ.</span></div>
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<b><u><span lang="EN-US">Preparatory
Bombardment<o:p></o:p></span></u></b></div>
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<span lang="EN-US">Due to the close in nature of Force on
Force artillery is of minimal use.
Single artillery pieces may support an attack from offboard (like a
single offboard tank, AT gun, howitzer).
Due to the small area and short time there is no realistic way to call
in artillery. But, the Preparatory Bombardment
is still a good option. If the attacker
has artillery available (from the campaign map) they can pepper the area before
entering. Rules to come.</span></div>
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<br /></div>
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<b><u><span lang="EN-US">Interdiction
Artillery<o:p></o:p></span></u></b></div>
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<span lang="EN-US">The defender may call on artillery to
interdict and incoming attack. If the
mission includes artillery support the defender may interdict a number of units
as they are about to enter the playing area.
Rules to come.</span></div>
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<u><br /></u></div>
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<b><u>Preparatory</u><span lang="EN-US"><u> Smoke Screen</u><o:p></o:p></span></b></div>
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<span lang="EN-US">In the area where the campaign was fought
smoke screens were used, but generally seem to be late or poorly
implemented. We can add this as an
attackers option, with only a small chance of success. Rules to come.</span></div>
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<br /></div>
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<b><u><span lang="EN-US">Flanking<o:p></o:p></span></u></b></div>
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<span lang="EN-US">The attack may attempt to flank the enemy
position and attack from one of the flanks.
We had rules for this in the Malikastan campaign, so may reinvigorate
those.</span></div>
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<br /></div>
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<b><u><span lang="EN-US">German
Counter-attack<o:p></o:p></span></u></b></div>
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<span lang="EN-US">One aspect of German forces in WW2 was its
near clockwork reaction to enemy gains, the immediate counter-attack. How do we play this? Keep it to the campaign map, or give the German
player a counter-attack reserve. I think
this will add to the game. So, maybe a
quick barrage followed by a last minute counter-attack adding two turns to the
game (if time permits?)?</span><br />
<span lang="EN-US"><br /></span>
<span lang="EN-US" style="color: red;"><i>EDIT 6/12/16: We discussed and decided we would use a card system. So say the German player is losing on the second to last turn, he can pull two cards from the Counter-Attack deck. These will have some unit or support, for example, a squad, a vehicle or offboard support. The player has two turns to benefit from the reinforcement.</i></span><br />
<span lang="EN-US" style="color: red;"><i><br /></i></span>
<span lang="EN-US" style="color: red;"><i>The rule may be, on the 3rd to last turn the German player can randomly select one reinforcement card OR on the 2nd to last turn draw 2 cards OR on the last turn draw 3 cards.</i></span></div>
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<b><u><span lang="EN-US">WW2
Small Arms<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">An important rule to remember in WW2 games
is the OUTGUNNED rule on page 43 of the FOF rulebook. This rule covers self-loading rifles,
auto-rifles and bolt-action rifles.
Though, I think the British SMLE probably outguns the KAR 98K, what do
you think? Check the many Youtube videos
on the SMLE Mad Minute … </span><br />
<span lang="EN-US"><br /></span>
Alternatively, studies showed that only 15-20% fired at the enemy in WW2. Maybe 1 dice per THREE? </div>
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<span lang="EN-US">The definitions on Force on Force page 37
and 38 imply:</span></div>
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<b><span lang="EN-US">Light
Support:</span></b><span lang="EN-US"> M1918BAR, BREN, Rifle Grenades, MG38
magazine</span></div>
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<b><span lang="EN-US">Medium
Support:</span></b><span lang="EN-US"> MG42, M1919A4, MG38 belt, British 51mm
Mortar*</span></div>
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<b><span lang="EN-US">Heavy
Support:</span></b><span lang="EN-US"> MG42 tripod, M2 HMG, German and US/German
light mortars</span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">The British 51mm Mortar can use direct
fire.</span></div>
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<span lang="EN-US">The British PIAT can fire from within
buildings.</span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">Hollow-charge weapons may be used against
targets in buildings and vehicles:</span></div>
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<b><span lang="EN-US">Light
Support:</span></b><span lang="EN-US"> Anti-tank Rifle Grenade</span></div>
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<b><span lang="EN-US">Medium
Support:</span></b><span lang="EN-US"> Panzerfaust</span></div>
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<b><span lang="EN-US">Heavy
Support:</span></b><span lang="EN-US"> PIAT, Bazooka and Panzerschreck</span></div>
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<br /></div>
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<b><u><span lang="EN-US">General
squads<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<i><span lang="EN-US">The following
is the general division of squads. An
interesting difference between the Allieds and the Germans is the positioning
of the squad leader. In the British
Sections and US Squads the squad leader is in the maneuver or assault
team. The German’s have the squad leader
in the Fire base team. I wonder if we
should try simulate this effect? Maybe
giving a +1 on the Reaction Checks for Squad Leaders?<o:p></o:p></span></i></div>
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<br /></div>
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<b><span lang="EN-US">The
US Paratroopers squad is divided into two teams:<o:p></o:p></span></b></div>
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<span lang="EN-US">[Squad Leader + 6 Rifleman + 1 RifleGrenadier]</span></div>
<div class="MsoNormal">
<span lang="EN-US">[Assistant Squad Leader + M1918BAR/M1919A4+
+ 2 Assistants/Rifleman]</span></div>
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<br /></div>
<div class="MsoNormal">
<b><span lang="EN-US">The
Germans generally:<o:p></o:p></span></b></div>
<div class="MsoNormal">
<span lang="EN-US">[Squad Leader + 1 MG42/MG38 + 2
Assistants/Rifleman]</span></div>
<div class="MsoNormal">
<span lang="EN-US">[Assistant Squad Leader + 2-3 Rifleman + 1
Rifle Grenadier +1 Rifle/PanzerFaust]</span></div>
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<br /></div>
<div class="MsoNormal">
<b><span lang="EN-US">British:<o:p></o:p></span></b></div>
<div class="MsoNormal">
<span lang="EN-US">[Squad Leader + 5 Rifleman]</span></div>
<div class="MsoNormal">
<span lang="EN-US">[Assistant Squad Leader + 1 BREN + 2
Assistants/Rifleman]</span></div>
<div class="MsoNormal">
<br />
<i><span style="color: red;">EDIT 6/12/16: We decided to go with the new rule that all Squad Leaders impart a +1 Reaction DRM to any reaction. This will allow us to simulate that the Allied squad leader was in the maneuver or assault team compared to the German gruppe leader who is in the fire support team.</span></i><br />
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<b><u><span lang="EN-US">Campaign
Progression – Squad Improvement<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">After each battle select one squad and roll
an improvement 2D6:</span></div>
<div class="MsoNormal">
<span lang="EN-US">2: Squad Morale permanently shifted up one</span></div>
<div class="MsoNormal">
<span lang="EN-US">3: Troop Quality permanently shifted up one</span></div>
<div class="MsoNormal">
<span lang="EN-US">4: Initiative permanently shifted up one</span></div>
<div class="MsoNormal">
<span lang="EN-US">5: Unit gains bonus, D6 </span></div>
<div class="MsoNormal">
<span lang="EN-US"> 1:
+1D on all attacks vs. vehicles</span></div>
<div class="MsoNormal">
<span lang="EN-US"> 2:
+1 on all Spotting Tests</span></div>
<div class="MsoNormal">
<span lang="EN-US"> 3:
+1D on all Defense Rolls</span></div>
<div class="MsoNormal">
<span lang="EN-US"> 4:
+1D on Close Combat Attack Rolls</span></div>
<div class="MsoNormal">
<span lang="EN-US"> 5:
+1 on all Reaction rolls</span></div>
<div class="MsoNormal">
<span lang="EN-US"> 6:
Designate one soldier as a marksman.</span></div>
<div class="MsoNormal">
<span lang="EN-US">6-12 Nothing</span></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-US">Each squad may have only one improved
skill, if a new one is rolled replace the last one.</span></div>
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<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">THE
UNITS IN PLAY<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">US
Parachute Infantry Regiment & other parachute units of the 82<sup>nd</sup>
Airborne<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D10</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D10</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">US
Glider Infantry Regiment (325<sup>th</sup> GIR)<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D10</span></div>
<div class="MsoNormal">
<i><span lang="EN-US">The
glider troops are regular infantry.
Regular infantry have a initiative of 8.<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">746<sup>th</sup>
Tank Battalion<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">Equipped with M4A1 Sherman’s (and M5A1? And
M8 Greyhound?)</span></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D8</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">889<sup>th</sup>
Tank Destroyer Battalion<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">Equipped with M10s, experienced (Tunisia
and Italy). Landed on D-Day, by D+1 some
of the tank destroyers reached Chef-du-Pont passing through Forges. They had liaison personnel in arrive on D-Day
with the 82<sup>nd</sup> glider landing.
Any M10’s in the mission will originate from this unit.</span></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D10?</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D10</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u>The 91. Luftlande-Infanterie-Division</u></b></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D8 or D10</span></div>
<div class="MsoNormal">
<i><span lang="EN-US">The <b>German 91<sup>st</sup> Airlanding Infantry
Division</b> was stationed in the centre of the Cotentin Peninsula. The division was formed as an air
transportable infantry division in January 1944. The division had no combat experience but was
fairly well trained. The commander of
the division was killed a few hours after the 82<sup>nd</sup> Airborne landed. The decapitation of the division resulted in a
few hours of indecision that greatly benefited the US Airborne in obtaining
their objectives. In the campaign we
will keep the commander alive, giving the division a quicker reaction time,
therefore you will likely see the counter-attack occurring a few hours earlier
than it did occur. The D8 morale? I am
in two minds about this, they died in their droves attacking, maybe D10.<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">241
and 709 Infanterie Division<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">These to “stationary” divisions added
armour to the 91 Luftlande Division attack on St Mere Eglise on June 7<sup>th</sup>. These two divisions are second rate, too old,
too young, the lame and POW convinced to fight for the Nazi (instead of dying
of starvation).</span></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D6</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D8</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US">The armour seconded to the 91<sup>st</sup>
Luftlande were vehicles from the 241ID which had StuG IIIG (Panzerjaeger
Abteilung 243) and the 709 ID which had Marder I and Marder IIIM (Panzerjaeger
Abteilung 709)</span></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D8</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">OST
TRUPPEN in Georgians (Ost Battalion 975 and 797) and Russians (Ost Battalion
653) <o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D6</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8 (drops to D6 at 50%
strength remaining OR Platoon Leader SW/KIA)</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D8 (drops to D6 at 50% strength
remaining OR Platoon Leader SW/KIA)</span></div>
<div class="MsoNormal">
<span lang="EN-US">Rule for consideration: Maximum of one
activation per turn.</span></div>
<div class="MsoNormal">
<i><span lang="EN-US">These
Russian and Georgian ex-POW troops appear to have initially put up a fair fight
and then suddenly capitulated. The units
had German leaders, but due to communication and the will of units the
initiative is dropped to D6.<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i><span lang="EN-US">Therefore,
I have given them TQ8 and MOR8, though this permanently suffers a die-shift
when they get to half-strength or their platoon leader is seriously wounded or
dies. The Ost Truppen are holding ground
around St Mere-Eglise and south and east of St Mere-Eglise.<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">Fallschirmjäger-Regiment 6
(6th Fallschirmjaeger Regiment)<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D10</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D10</span></div>
<div class="MsoNormal">
<i><span lang="EN-US">A
well trained parachute regiment with a core cadre of combat experienced
NCOs. The 6<sup>th</sup> FJ was attached
to the 91<sup>st</sup> Luftlande Division.
We could drop the Initiative to D8.
Why? Partly due to circumstance,
the regiment performed poorly on the attack, though that seems to mainly be to
the regimental commander himself, poor communications, lack of ammunition and
poor reaction due to the disruption by the scattered US paratroops. Once linked
to the 17<sup>th</sup> SS Division they did put up a hard fight. But, maybe this was due to the SS arresting and threatening to shoot the FJ commander. One battalion was lost early, it is difficult
to figure out why this battalion “vanished”.
Maybe they were in range of the ships.
We may change reality a bit with more of the FJ meeting up with the 82<sup>nd</sup>
Airborne. So, instead of holding the Carentan Front with all three battalions
one may move around to the N and W and attack across the Merderet River (why?
Well, I have the minis </span></i><i><span lang="EN-US" style="font-family: "wingdings"; mso-ascii-font-family: Calibri; mso-char-type: symbol; mso-hansi-font-family: Calibri; mso-symbol-font-family: Wingdings;">J</span><span lang="EN-US"> ). <o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">Panzer-Ersatz-und-Ausbildungs-Abteilung
100 (and possibly 206)<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D6 (D8)</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D8</span></div>
<div class="MsoNormal">
<i><span lang="EN-US">The <b>100<sup>th</sup> Tank Replacement and
Training Battalion</b> consisted of an HQ and three companies. The battalion was equipped with French
Hotchkiss 38 (8), French Somua S35, x1 French B1-bis (flame), French Renault
R35, French Renault FT17s (!) and Panzer Mk III. On D-Day only 50% of the units tanks were
“runners”. I presume many of these were
made to run as many were destroyed by the advancing US forces to the south. A mission may add a special rule on
reliability, like, roll a D12 each turn on a 4+ activate the vehicle suffers
engine failure or something like that.<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i><span lang="EN-US">The
unit was under command of the 91<sup>st</sup> Luftlande Infanterie
Division. As a training unit I have
given then a TQ of D6 and any leader vehicle (PzkW III) is D8. The Battalion included four infantry platoons
with one light machine gun per squad.
The 206 seem to mainly have been used to make “tank” noises to cause
uncertainty amongst the US. The German
commander thought this worked as it caused a pause in the US attack on Montebourg.<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span lang="EN-US">Maquis
(French Resistance)<o:p></o:p></span></u></b></div>
<div class="MsoNormal">
<span lang="EN-US">IRREGULAR</span></div>
<div class="MsoNormal">
<span lang="EN-US">INITIATIVE D6</span></div>
<div class="MsoNormal">
<span lang="EN-US">TROOP QUALITY D6 to D8</span></div>
<div class="MsoNormal">
<span lang="EN-US">MORALE D8</span></div>
<br />
<div class="MsoNormal">
<i><span lang="EN-US">Though
the French Resistance played little part in the Cotentin campaign (as far as I
am aware). We may play some behind the lines interdiction missions.</span></i><span lang="EN-US"> </span></div>
Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com0tag:blogger.com,1999:blog-3491672256298526029.post-55775485993841971602016-12-02T00:15:00.003+10:002016-12-02T00:19:05.560+10:00They just wanted a hug<i>The URFKD office workers in the buildings across the way from the Colonial Prefab Fabrication Works stood in silence. The terrified screams from the C.P.F.W. had pulled the office workers from their offices, most halted in the street, a few had run into the works to render assistance for what sounded like a terrible accident. Their screams were now silent.</i><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh177jG3FQt5hyphenhyphenwGc-ru_MlvZhTOeXE0x9iT7Z6LK64dN94RQdLYXt0Zw754QjS6FJyYjucd3_6Kv9ennjQt4V8RdNSQOfijrr7wXftcfM5RV8ddkReN579pYL3kLGP7VjoHfd-unvhs3E/s1600/Slide1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh177jG3FQt5hyphenhyphenwGc-ru_MlvZhTOeXE0x9iT7Z6LK64dN94RQdLYXt0Zw754QjS6FJyYjucd3_6Kv9ennjQt4V8RdNSQOfijrr7wXftcfM5RV8ddkReN579pYL3kLGP7VjoHfd-unvhs3E/s640/Slide1.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Colonial civilians and police watch the C.P.F.W. building as aliens explode from its innards.</td></tr>
</tbody></table>
<i>The police and medics arrived, the first to arrive were the first to die. The last to arrive took up a position across the road from the C.P.F.W. After a strange robot was seen lurking in the the dark doorway of the C.P.F.W. they called the local Colonial Legionaries. </i><br />
<i><br /></i>
<i>When the Legionaries were in sight of the C.P.F.W. dozen of "robots" streamed from the doors. The police sergeant quickly contacted the Legionary Captain, "We have dozens of loping robots."</i><br />
<i><br /></i>
<i>The captain felt his blood run cold, he had been privy to Top Secret documents which described, these were not robots, these were Xenomorphs. Creatures bio-engineered millennia ago for some forgotten war between two forgotten races.</i><br />
<i><br /></i>
<i>He shouted into his komzband, "Get your people out of there, those are not robots those are the the Demons you have heard rumour of, get your people to the space port. We will cover you."</i><br />
<br />
We played the mission from the Tomorrow Wars book, the alien scenario.<br />
<br />
Mark vs. Mark. Mark took the aliens, and Mark took the humans.<br />
<br />
The mission is straightforward: The human player must get the humans off the one side of the board before they are eaten. The alien player has to eat.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYlMIozXtb0GS9fguyoxixfa-7OLCZ96z8nBZI8ngdK07HAb0kYxu8Xgh8JM8MzmiF2hHmn-_JgpWeLol21w-DyUFwqGcjiZ8dcLRPHkM9WvvGWM3m9ghoVtFtan-MohSqP5YXjFVp1YI/s1600/Slide2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYlMIozXtb0GS9fguyoxixfa-7OLCZ96z8nBZI8ngdK07HAb0kYxu8Xgh8JM8MzmiF2hHmn-_JgpWeLol21w-DyUFwqGcjiZ8dcLRPHkM9WvvGWM3m9ghoVtFtan-MohSqP5YXjFVp1YI/s640/Slide2.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Civilians (A and B) and police (A), and a dozer armed with Fab-Laser watch on as xenomorphs disgorge from the warehouse across the road.</td></tr>
</tbody></table>
The police officers and Legionaries moved quickly to evacuate as many of the colonists as they could. On seeing the xenomorphs they knew they would not save everyone. Some of the Legionaries ran to help the police direct the colonists to safety, others moved to take up positions to cover them (<span style="color: #990000;">Overwatch was to be of prime importance, the aliens also reacted with movement and assault. The aliens needed to run, but this was risky as it made them more vulnerable</span>).<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdojqblkIVdH6JKRdgQqwF-Pb2kaBTZpWnTSXlbtzdFtOIGn_pX4EcldCyq8IukGGWxJ2RWUYR9ELP2x6YW78W6VkCjJ7yX4pm1N9jfF7X7U_PBbvZmKIJlikJPbstlL8Kbna_hQFMwxk/s1600/Slide3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdojqblkIVdH6JKRdgQqwF-Pb2kaBTZpWnTSXlbtzdFtOIGn_pX4EcldCyq8IukGGWxJ2RWUYR9ELP2x6YW78W6VkCjJ7yX4pm1N9jfF7X7U_PBbvZmKIJlikJPbstlL8Kbna_hQFMwxk/s640/Slide3.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The aliens move out running towards the colonists (A) and also start to flank the humans (B). Aliens who B-lined towards the colonists were shot down by the legionaries (C). At D the police start to herd the survivors towards F. The colonists at E were about to come face to face with the Demons</td></tr>
</tbody></table>
With the arrival of the soldiers the xenomorphs poured over the C.P.F.W.'s fences. Some colonists stood mesmerized, others took images for their Social Posts. A reporter stood filming.<br />
<br />
Two groups of aliens started to "mop up" stray colonists while a group of police officers and colonists were set on by a small group of aliens. The police very unheroically threw the civilians on the aliens claws as they opened fire, five civilians died, as did the aliens. Not the greatest moment for the Colonial Law and Order.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizYi5mvfoAM3IwyzpVRPykRPcd7WiEz-p2BkhDZegRBrK-rQBeBbmF1INPnCI1wmjpjRV9roMLU56yFkp0Q9uExaXnuDR0ZkAD5oCCCuIB6LXIzUHRKnP4u5gNzsLJdhTeK6lPbZa-8Ug/s1600/Slide6.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizYi5mvfoAM3IwyzpVRPykRPcd7WiEz-p2BkhDZegRBrK-rQBeBbmF1INPnCI1wmjpjRV9roMLU56yFkp0Q9uExaXnuDR0ZkAD5oCCCuIB6LXIzUHRKnP4u5gNzsLJdhTeK6lPbZa-8Ug/s640/Slide6.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aliens swarm forward again, blocked by friendlies the overatch team (blue disk) us unable to bring fire to bear. The overwatch teams all soon climbed up the buildings to gain better line of sight.</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVtaLbVVO8U3aN3GiWY94O5MPldzyPaAzkNXO6tDGRiYp3ilF8LE2SuwVCvzLGASqvzd202znblPmyKo_R7WiahdhoxUIY8jX12OU68szKiTXFxp4abbzpX5qcB4-B1CM7gTX20sRQZZE/s1600/Slide11.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVtaLbVVO8U3aN3GiWY94O5MPldzyPaAzkNXO6tDGRiYp3ilF8LE2SuwVCvzLGASqvzd202znblPmyKo_R7WiahdhoxUIY8jX12OU68szKiTXFxp4abbzpX5qcB4-B1CM7gTX20sRQZZE/s640/Slide11.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The legionaries hit the Queen four times, but she shrugged it off (Hard to Kill), but who luck ran out later going down. Overwatch teams start to have an impact, mowing down aliens by the droves.</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi97-vbNyR7hV7of6ZE8od3ygLE_DpJaPw3MMK_H05-DgaRu8ii8jVYQxqqHWFBi0jh-Y7IJFaqZbXQ4UXndrfR-tUxY903MRK7Vjdl1EAECyUk1b_6LhBlEUTCycgB-tjuMtvQDebP6XE/s1600/Slide13.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi97-vbNyR7hV7of6ZE8od3ygLE_DpJaPw3MMK_H05-DgaRu8ii8jVYQxqqHWFBi0jh-Y7IJFaqZbXQ4UXndrfR-tUxY903MRK7Vjdl1EAECyUk1b_6LhBlEUTCycgB-tjuMtvQDebP6XE/s640/Slide13.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The race is on, humans rushing to the right, aliens trying to catch and outflank them. The humans fire is telling, in this final image on three aliens are left alive, one in the Prefab, one in the fields to the top and one on the road.</td></tr>
</tbody></table>
Though lots of colonists died, 17 in all. More colonists made it to safety. A human victory. The King alien ran off into the outback, s/he hermaphoditised (new word?) into a queen and start laying the next wave.<br />
<br />
The government preacher told the press at the orbital station, "<i>I think they wanted to make contact, all they wanted to do was hug, then someone opened fire.</i>" He stopped the interview with heartburn...<br />
<span style="color: #990000;"><br /></span>
<span style="color: #990000;">A fun game, Mark Junior had amazing dice rolls, shrugging off fusillade after fusillade. His Queen surviving a wall of bullets was just the start. Mark Junior picked up the game very quickly (though I think he may have his pocket money docked for uncanny dice rolling!). Overwatch was at its best through the game, though many units fell off overwatch in the end victory went to the humans due to lots of their units getting into good overwatch positions.</span><br />
<span style="color: #990000;"><br /></span>
<span style="color: #990000;">I hope everyone had fun.</span><br />
<span style="color: #990000;"><br /></span>
<span style="color: #990000;">Next time - A few heavily armoured marines take on a horde of light infantry on a nameless hill in a forsaken forest. Force on Force in 28mm.</span><br />
<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com2tag:blogger.com,1999:blog-3491672256298526029.post-25407883204811746422016-11-26T15:44:00.000+10:002016-11-27T00:25:37.780+10:00Chef Pierre Piper went Poppy PickingA composite force of French and South African UN soldiers advanced on an opium producing village which had failed to pay the local warlord his dues. The warlord told the local army commander who reported to the UN that the village was "financing the local guerrillas with their misbegotten opium money". The UN reacted by sending in soldiers armed with Jerry cans of petrol.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs6-JWzm7Nnjj3o9HHsBWPeBrgVqfAlW5ALS7wHceKhVSlQMEqzBbmL7_RbQvpk31K7SleObqRkdrO1kNJk1k2uEZg1eYXDK5o_RNkRIImCORj4EHJ8BMhL6HorcnxUN67vhdwwzhMNbU/s1600/One.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgs6-JWzm7Nnjj3o9HHsBWPeBrgVqfAlW5ALS7wHceKhVSlQMEqzBbmL7_RbQvpk31K7SleObqRkdrO1kNJk1k2uEZg1eYXDK5o_RNkRIImCORj4EHJ8BMhL6HorcnxUN67vhdwwzhMNbU/s640/One.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">[1] A French VAB enters and engages a VBIED, the VBIED reacts with an assault but is short on movement [2]. A Rooikat enters and destroys the VBIED [3]. In the distance a P4 Peugeot, a VBL and infantry on foot advance and engage a hidden group of guerillas armed with two RPGs</td></tr>
</tbody></table>
<i>We played a second Force on Force game, introducing Breaching, Hotspots, Vehicles and Irregulars. I realised how hard it is to play irregulars for a new player, they only react once, sometimes don't have leadership, die like flies and the only medics seem to be flies.</i><br />
<br />
The local army commander's "lie" held some truth. A group of guerrillas had moved into the area and were building up their force for an attack on the local city. The attack by the UN was a surprise and the guerrillas were caught with only one "roadblocking" unit in place. A suicide-bomber in a VBIED saw his chance at immortality and drove a B-line straight at the first UN force he saw, a French VAB.<br />
<br />
The French VAB, commanded by Chef Pierre Piper opened fire with its Remote Weapon Station, peppering the car but not stopping it, the car got within 4m of the VAB but the occupants were suppressed. A UN Rooikat then appeared on the road and with a single round hit the Golden Holden VBIED which exploded, luckily for the VAB the explosion did no damage.<br />
<br />
On the French left flank a P4 Peugeot, a VBL and a unit of infantry spot and engage an ambush. In the ensuing firefight (over two turns) the guerrillas are all killed, a VBL is destroyed and two crew are seriously injured.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKev0Cpbl1HxH_ETHVlOZFzaciMW6J0qIiShzIJjbAvUmODRDrMVLaCp6k0FNnVYvot1WvnZ4mroJa5GK2lM19g1GukLOTSZDUFifiBhXpMjmf7eaQYCqfwjBWm1KNGNQv_t0zvnOsvpo/s1600/two.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="418" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKev0Cpbl1HxH_ETHVlOZFzaciMW6J0qIiShzIJjbAvUmODRDrMVLaCp6k0FNnVYvot1WvnZ4mroJa5GK2lM19g1GukLOTSZDUFifiBhXpMjmf7eaQYCqfwjBWm1KNGNQv_t0zvnOsvpo/s640/two.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Firefight between the French and the ambushing unit. A VBL is hit and destroyed by an RPG. At this moment the guerillas have 7 Points and the French 2.</td></tr>
</tbody></table>
The French continue their advance without any visible opposition, a fire team moves to the smaller of the poppy fields and using an petrol and phosphorous grenades set it on fire. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKnkWwVx4juH0ERZtaESv4ac2yPCFEVfn5ghxaO8jWYNkbsWnvq7sxOil7O0EywIWaPQNpYmCkJ1Nqw1dXvXJ_yUF3dlrJwgjRlgN8Nnl25GXa5P-jeH0E9hQClqzZ2RPebN0NZKuLu9E/s1600/three.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="412" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKnkWwVx4juH0ERZtaESv4ac2yPCFEVfn5ghxaO8jWYNkbsWnvq7sxOil7O0EywIWaPQNpYmCkJ1Nqw1dXvXJ_yUF3dlrJwgjRlgN8Nnl25GXa5P-jeH0E9hQClqzZ2RPebN0NZKuLu9E/s640/three.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The French set fire to the Poppy plantation. The last surviving guerrilla in the compound is hit. In the distance a group of French snipers moves into the compound to setup an overwatch position.</td></tr>
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On the left flank the P4 Peugeot advanced to protect that flank and was engaged by two units of guerrillas. The guerillas suffered from indecision (hotspot spawned units without leaders, a harsh reality of an insurgency).<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihFeBen3z_3dzg3UHCG3GlZASVZ_ywqmy9tlJJiMLVxY0MPfuEp1Fy5YKgsY3KTBzlZwwFJkfDG9cSDeIb2EsR9Cpp2nMt0vS36OtVAKVajPnZttlO7uwf-Ap34yh4amZUAtjPrQLapqs/s1600/four.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihFeBen3z_3dzg3UHCG3GlZASVZ_ywqmy9tlJJiMLVxY0MPfuEp1Fy5YKgsY3KTBzlZwwFJkfDG9cSDeIb2EsR9Cpp2nMt0vS36OtVAKVajPnZttlO7uwf-Ap34yh4amZUAtjPrQLapqs/s640/four.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Rooikat, a second VBL and a P4 move up to cover the compound entries [1], and fire team moved up to the nearest compound [2] and breaches the wall advancing into the compound. A fire team of French advance to the main poppy field and set it on fire. The local guerrilla leader assaults the breachers, but the French are victorious [4]. Meanwhile a massive mob of guerrillas with no leader attempt to flank the French. Without anti-tank weapons the best they can hope for it so assault the infantry or cars.</td></tr>
</tbody></table>
The French then continued their main drive to the large poppy field. Using three vehicles to cover the advance infantry breached the first compound and advanced on the fields setting fire to the last crop. Four guerillas led by the local leader assaulted the team which had breached their compound. French were surprised and a vicious melee ensured ending with the death of all four guerrillas.<br />
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With their objectives secured (i.e. on fire) the French began their orderly withdrawal. Though a group of 20 enthusiastic leaderless guerrillas ran to get into the fight.<br />
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The Rooikat intercepted and the twenty guerrillas after taking a few hits ran for cover allowing the French infantry to fall back unharmed. Except, as they crossed the road an IED was set-off hitting two teams of French soldiers, the first team was hit three times, the second escaped without harm. Miraculously for the French all three hit men escaped with minor scratches.<br />
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And thus ended the poppy picking patrol.<br />
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Once again lessons were learnt. The main one I was reminded of was how hard it is too play irregulars in Force on Force. Hard from a morale point of view. Who really have to think of your men as lunch money, without spending it you get no lunch...but you have money....<br />
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Next week we will just have a fun little game to reinforce the lessons, this time involving prey, hunters and hunter's of hunters.<br />
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<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com10tag:blogger.com,1999:blog-3491672256298526029.post-23152754758780308072016-11-20T18:17:00.001+10:002016-11-20T19:10:10.274+10:00A lesson learnt - An introduction to Force on Force in BunburyI ran a platoon vs. platoon Force on Force game, for Mark&Son in Bunbury, as a second introduction to the game. Force on Force has a short learning curve with lots of tactical decisions. The only complexity is the action-reaction system which unfortunately is not written that well in the rules. But, once you write it out it is easier. Mark&Son picked up the rules quickly.<br />
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With the 28mm WW2 still a work-in-progress we used modern 15mm miniatures for the teaching game.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtVEIJ-Zr857igEDEHbN8fPZbER5Z2_atty1i5aieHAFrsvJTNGqtxNuDzNkzEq7p-E5PRrCc9AhTLdW1QHsuCZ_Xq9DWhYL6D8-JM4r6mdEK2G9S7mbjPpPIj4ik9cjvdKx461k-0JME/s1600/20161116_181548.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtVEIJ-Zr857igEDEHbN8fPZbER5Z2_atty1i5aieHAFrsvJTNGqtxNuDzNkzEq7p-E5PRrCc9AhTLdW1QHsuCZ_Xq9DWhYL6D8-JM4r6mdEK2G9S7mbjPpPIj4ik9cjvdKx461k-0JME/s640/20161116_181548.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">UN convoy dismounted to inspect an abandoned T-55. The attack commences with Russians moving through the fields and through the warehouse.</td></tr>
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<div>
<b>Mission: </b>A UN convoy, on an approach march to an airport that has been captured by Russian paratroopers, has stopped to investigate an abandoned T-55. The Russian force, had also spotted the tank and a platoon was tasked with destroying the tank. The Russian platoon leader contacted his commander and reported he had eyes on a dismounted UN convoy. The platoon leader was ordered to degrade the UN convoys mobility. While the UN commander was questioning the civilians the Russians attacked.</div>
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<b>VP:</b></div>
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T-55 Destroyed by Russians: 5</div>
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Per UN vehicle destroyed: 3</div>
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Dead: 2</div>
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Wound: 1</div>
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<b>Mission Special Rules: </b>Russians start with initiative and hold it automatically for first 3 turns.</div>
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<b>Russian Force:</b> VDV Platoon minus the Weapons squad. TQ8/MOR10</div>
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<b>UN Force:</b> UN South African platoon mounted in wheeled IFV (Ratel): TQ8/MOR8</div>
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The UN force was set up dismounted, with one section in the sand-bag emplacement, and the rest in the road in and around the convoy. The platoon leader was in the tall building with one fire team having moved to the top storey. </div>
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The Russians advanced on the convoy from three sides, the first actions occurred when the Russians engaged the emplacement and the one fire team at the concrete chicane. The Russians having surprise and good fire power wound 5 of the UN force.</div>
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The UN force reacts, but in the process lose an armoured vehicle. The UN pour a lot of fire into the orchard which eventually knocks out a fire team. A Ratel moved forward and the commander kept his head out to help get first reaction, unfortunately he lost and the Russian sniper seriously wounded him. Serious wounds on the Russian and UN side caused a units on each side to delay. </div>
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Eventually the Russians had destroyed or damaged all the UN vehicles. In a bold move the Russians assaulted the sand bag emplacement and in a brutal hand-to-hand fight they killed all the UN soldiers. The first RPG to hit the T-55 failed to kill it.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbhzl-GgnWIYPmSfaqrPyM6rUlbR3e4nUsLDu2i38DDFoftbyWB-mwvQ_goxQ8ScAaIGopAR2lbY698hU1yF5PXPYHbyc8M96Rek21wNaPD8-PjraFEhzM4MdiuzdIlnjbiuluQKoprCQ/s1600/20161116_202253.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbhzl-GgnWIYPmSfaqrPyM6rUlbR3e4nUsLDu2i38DDFoftbyWB-mwvQ_goxQ8ScAaIGopAR2lbY698hU1yF5PXPYHbyc8M96Rek21wNaPD8-PjraFEhzM4MdiuzdIlnjbiuluQKoprCQ/s640/20161116_202253.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Russian paratroopers charge into the sandbag emplacement, after a bitter fight, where both sides gave and received, the Russians are triumphant.</td></tr>
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<div>
With the heavy losses of the vehicles and the lost fire team in the melee the Russians were triumphant.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhoU_zfIX6kjFvm3vxMY9EUXgf3yB1oJvV0we-uGaJne9-XNVW9uVjyl8ihuFTNmvC2Cg66jRcau_vBB6DWCWyAl6rQxpWXx-wdMkzk60vmzHFclxB49um7bIw6Atli6Obu1kwKT5SHOw/s1600/20161116_202250.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhoU_zfIX6kjFvm3vxMY9EUXgf3yB1oJvV0we-uGaJne9-XNVW9uVjyl8ihuFTNmvC2Cg66jRcau_vBB6DWCWyAl6rQxpWXx-wdMkzk60vmzHFclxB49um7bIw6Atli6Obu1kwKT5SHOw/s640/20161116_202250.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With three burning Ratel's and one Ratel commander out of action the Russians have successfully fulfilled their mission.</td></tr>
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Hopefully a fun and educational game. Other than learning the rules, lessons learnt included the danger of staying unbuttoned and the vulnerability of IFV to man-portable anti-tank weapons.</div>
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Next mission will be asymmetrical, with a UN French platoon on a flower picking mission. The Poppy pickers may have a rude reception when the flower-growers take exception to their guests.</div>
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So the next game will cover:</div>
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<ul>
<li>Hotspots</li>
<li>Irregulars</li>
<li>VBIED/IED</li>
</ul>
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Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com3tag:blogger.com,1999:blog-3491672256298526029.post-100071709497516012016-11-13T22:36:00.002+10:002016-11-21T23:33:25.949+10:00NEW CAMPAIGN: The Company - A WW2 Force on Force campaign<br />
With the present rise of nationalism, isolationism and appeasement it is looking like we should return to the <i>halcyon</i> days of the last time these policies ruled the roost: <b>June 1944</b>. So we are leaving the dust of Malikastan and the streets of Grand Brexitia and heading to the fields of Normandy.<br />
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"The Company" campaign will follow K Company of the 508 Parachute Infantry Battalion 82nd Airborne Division through the Normandy Campaign. Kilo Company is led by Captain McNair, born in Minnesota.<br />
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Each man in the company will have a name and will be on a roster. The campaign will start with the miss-drop of the 82nd Airborne into Normandy, and will then follow the men as they group up and eventually fight as a unit. The campaign will probably stop when we get bored or the 17th SS Division is pushed back.<br />
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The campaign will be both played in 15mm (Brisbane) and 28mm (Bunbury) using the Force on Force rules. We are also thinking of using the Pulp Alley rules for some of the initial games where paratroopers are trying to group up and find weapons, and stay alive.<br />
<h2>
The Roster</h2>
The roster is an Excel worksheet that contains each man's name, if he is a sharpshooter or not, is he KIA, WIA, MIA, Under Commander (UC) or Not Under Commander (N/UC). The players will not know the condition of men who go MIA/KIA/WIA away from the unit, they will merely remain N/UC. N/UC men who are alive and hale will have a hidden dice which marks the probability they will join up with one of the companies cores. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0pGmqlaC-sMPJozBHD1SdJLQBV0OTGOdM9IFg51RVUDzYP1szYulaRDpiZ52W-6Wq6Inyo1qCJ5Np-pGzN2mtZbyLgjfimyZBtowwMXjy6sDgFporu_TQabkVQGwWQ6Ij3e2frB_t4kE/s1600/Example+of+Company+Roster.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0pGmqlaC-sMPJozBHD1SdJLQBV0OTGOdM9IFg51RVUDzYP1szYulaRDpiZ52W-6Wq6Inyo1qCJ5Np-pGzN2mtZbyLgjfimyZBtowwMXjy6sDgFporu_TQabkVQGwWQ6Ij3e2frB_t4kE/s640/Example+of+Company+Roster.png" width="475" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A portion of the company roster (Excel worksheet)</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zBauoMEIoqMC0a2xCBNZn6bjzNgZlw8CbTQsU-W08wBwuX_88YAD6kfNtZTmHmSfPknanjsyXADPwtxt9pgT7NuuJOL8jvHqGMO5WkewpXON0ZBzI-t7K61Lz0FvmIX8vadikTu7i44/s1600/Squads.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zBauoMEIoqMC0a2xCBNZn6bjzNgZlw8CbTQsU-W08wBwuX_88YAD6kfNtZTmHmSfPknanjsyXADPwtxt9pgT7NuuJOL8jvHqGMO5WkewpXON0ZBzI-t7K61Lz0FvmIX8vadikTu7i44/s400/Squads.png" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 1944 Normandy US Airborne Platoon OOB that will be used for Force on Force.</td></tr>
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As Force on Force has not yet produced a WW2 supplement we have designed the vehicles using AP penetration at 100m and the armor of the various vehicles. Here is a sub-list containing the vehicles that will be used in the campaign (no King Tigers or Tigers :( ).<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO1Iik03b8w0b2y9pX2AQtYFyhyphenhyphenGqLa3tte0Ah8FNyyhu8HneNz1Da9HTnMw7gsZ9nrVHDVxlnpSwJPawSvT26YbkTw70LoQRK6D2LiLyEPnxYu1f0erv7E50CbRvTtShRLy6bIOjKwZ8/s1600/Vehicles.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="498" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO1Iik03b8w0b2y9pX2AQtYFyhyphenhyphenGqLa3tte0Ah8FNyyhu8HneNz1Da9HTnMw7gsZ9nrVHDVxlnpSwJPawSvT26YbkTw70LoQRK6D2LiLyEPnxYu1f0erv7E50CbRvTtShRLy6bIOjKwZ8/s640/Vehicles.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The vehicles and guns for the campaign. No special ammo given. We may add other rules in time.</td></tr>
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<b style="background-color: yellow;"><span style="color: red;">[WARNING: The boring rules commences here! This is a Work in Progress and will be edited over time until we begin play]</span></b><br />
<h2>
<b>The Drop</b></h2>
These are the rules to simulate a disrupted drop that portions of the 82nd Airborne experienced on D-Day. Only the game master need know these rules, but they are presented here in case you are interested. The Company is divided between eight C-47 Skytrain's. The planes begin in groups of three. A disruption dice is then rolled for each group of planes, the three groups are: [123] [456] [789*]<br />
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* <span style="font-size: x-small;">Plane 9 cont<i>ains a platoon from the 307th Airborne Engineer Battalion. These men may land in similar areas to Kilo Company and join up.</i></span><br />
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<b>Disruption D12:</b><br />
1-2 [123]<br />
3-4 [1][23]<br />
5-6 [12][3]<br />
7-8 [13][2]<br />
9-12 [1][2][3]<br />
The proposed campaign we are playing is for a bad drop, but we can decide to make it a better drop, by modifying the above dice type used to either a D8 or D10 instead of a D12.<br />
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Each group of planes is then given a drop accuracy probability, this denotes how close to the planes designated dropzone the plane starts to drop it's men. The dropzone is a 2-digit number using a D6-D6, so 1-1, 2-3, 4-5, 6-6 etc. The dro<span style="font-family: inherit;">p locations are indicated on the map. The 1-1 is the actual dropzone of this particular company, west of <span style="font-size: 10.5pt;">Gueutteville and NE of </span><span style="font-size: 14px;">Château de Bernaville (the HQ of the German 91st Luftlande Division).</span></span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJGk5atzzlB0HUCpuyHWTrQlYcAYMQ3HJQUwm4t8EHjB2NEIfsl26jGzqmXL_3Ea6ZabP0NjFe7du9MrJoi2RLZIUCsXdyNMtC5CteZQtr2xvd0YCRVWui30xsBfEdF3YXiDsQyfo9Gzk/s1600/Dropzone.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJGk5atzzlB0HUCpuyHWTrQlYcAYMQ3HJQUwm4t8EHjB2NEIfsl26jGzqmXL_3Ea6ZabP0NjFe7du9MrJoi2RLZIUCsXdyNMtC5CteZQtr2xvd0YCRVWui30xsBfEdF3YXiDsQyfo9Gzk/s640/Dropzone.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The dropzone of the regiment - Not many of the regiment landed on or even close to this dropzone.</td></tr>
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<b>FLAK 2D6</b><br />
There is a small chance each plane will be hit by FLAK. Roll a 2D6 for each plane, on a result of 1 or 2 the plane is hit. Planes with a dropzone starting with a 6-X (i.e. within one space of <i>St. Mere Eglise)</i> have a -1DRM. The plane may still drop paratroopers, roll a 3D6 to see how many men survive and exit the plane before it crashes.<br />
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<b>Drop Accuracy D6. </b>The drop accuracy is how far from the designated dropzone the plane drops its men. This is the first digit in the two digit location. The die is modified as follows: <i>a group of 2 planes gets -1drm and a group of 3 planes gets -2drm, +2drm if hit by FLAK. </i>The logic behind this is that if the planes remain in their V formation they have more eyes to find the correct DZ.<br />
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A modified result of below 1 is counted as a 1.<br />
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<b>Drop Precision D6. </b> This is the second digit of the drop location, for example the Drop Accuracy rolled for a plane is 5, now roll the Drop Precision, say a 3 is rolled, this plane therefore drops its men in location 5-3.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWHxP5EP1pMmeCr2eHfQhCRCZkZDUew-xqnfyZr2YjRzw2TLyuJn84CbN2kU1R0jo3B73Ag_3MSkIzodR5txepnXScWWpalQn_THOXG3e6wAdcOyFnACZrM6DI1Jxldf7EEJWmK4VaYlg/s1600/Example+of+campaign+map.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="324" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWHxP5EP1pMmeCr2eHfQhCRCZkZDUew-xqnfyZr2YjRzw2TLyuJn84CbN2kU1R0jo3B73Ag_3MSkIzodR5txepnXScWWpalQn_THOXG3e6wAdcOyFnACZrM6DI1Jxldf7EEJWmK4VaYlg/s640/Example+of+campaign+map.png" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A small area of the map. The map is an area movement style map overlaid on the May 1944 BIGOT map of the area. The map includes all the German positions that air reconnaissance identified. I may make a VASSAL module for the campaign, will make it easier in the beginning, but once the company has formed up it will be less needed. Though...if we played more than one company...</td></tr>
</tbody></table>
<b><br />Smooth Exit D10</b><br />
Each plane gets a <b>Smooth Exit D10</b> (this is automatically rolled in Excel). This represents how scattered the plane drops its men in the drop location. A low number means the man has a low probability of finding his company. This number denotes the <b>Grouping Up</b> dice for each man.<br />
<br />
Roll D10:<br />
1 Very Slow Exit - drop is spread out each man gets a Grouping Up dice of D6<br />
2-3 Slow Exit - drop is somewhat spread out, roll a D6 for each man: 4+ the men get a Grouping Up D8, otherwise they are assigned a Grouping Up D6<br />
4-6 Below Average Exit - roll a D6, on a 1-2 D6, 3-4 D8, 5-6 D10<br />
7-9 Average Exit - roll a D6, on a 1 D6, 2-3 D8, 4-5 D10, 6 D12<br />
10 Perfect Exit - roll a D6 for each man: 1 D8, 2-3 D10, 4-6 D12<br />
<br />
The Excel worksheet does all this and is hidden from the players. <br />
<br />
<b>Grouping Up D6/D8/D10/D12</b><br />
After all the planes have dropped their men then each man is assigned a dice, a Grouping Up D6, D8, D10 or D12 (see above(. The players will not know which dice is assigned to each man. This dice roll is automatically assigned in the Excel worksheet and is hidden from the players. Each turn the dice is rolled for each man until he joins a CORE unit of the company, if successful the man finds one of his companies core (becomes Under Command), if not he is considered Not Under Command until the next turn. If he rolls a 1 he has either been killed, captured or seriously wounded. Again, players will not know this. If the roll is successful then he finds the nearest group from his company. He will automatically move to his own platoon when he is in the area of the platoon or is equally close to it. The target for grouping up changes per turn. For example, on turn 1 the target to group up is 7+, on turn 2 it is 6+ until it reaches 4+.<br />
<br />
Finding his way Dice results, a 1 he is killed/captured/wounded, on a 2 his assigned dice drops one level (example D10 to D8), if he drops below D6 he is lost. On a result of 3 his assigned Group Up dice shifts up one level to a maximum of D12 for the next turn. <br />
<br />
<br />
<b>The CORES</b><br />
Each Captain, Lieutenant and Company/Platoon Sergeant is a CORE, on landing they will be marked on the map. They will slowly grow with men as the men successfully roll to become Under Command. The players can move their Cores towards their mission objectives by any route. If a Lieutenant is killed is subordinate becomes the new CORE.<br />
<br />
<b>Turns</b><br />
The length of a turn changes through the campaign. The dice roll score required to group up also becomes easier over time, starting at 7+ and reducing to 4+.<br />
June 6 0200-0300 Grouping Up 7+<br />
June 6 0300-0500 Grouping Up 7+<br />
June 6 0500-0700 Grouping Up 7+<br />
June 6 0700-0900 Grouping Up 6+<br />
June 6 0900-1200 Grouping Up 6+<br />
June 6 1200-1600 Grouping Up 6+<br />
June 6 1600-2400 Grouping Up 5+<br />
June 7 AM Grouping Up 5+<br />
June 7 PM Grouping Up 4+<br />
June 8 AM Grouping Up 4+<br />
June 8 PM Grouping Up 4+<br />
June 9 AM Grouping Up 4+<br />
June 9 PM Grouping Up 4+<br />
June 10 AM Grouping Up 4+<br />
June 10 PM Grouping Up 4+<br />
June 11 Grouping Up 4+<br />
June 12 Grouping Up 4+<br />
etc..<br />
<br />
At interesting points we will stop and play missions. There may be more than one mission per turn, depending on our dispersed the Company is at that time.<br />
<br />
<b>Other units.</b><br />
The Company is not alone in D-Day, so other units will appear on the map, other than protecting flanks or giving support or allowing supplies to arrive they have no influence on the company. Though other units may fight and soften up enemy before an attack for example.<br />
<br />
Some units will join the company, like AT Guns (Glider) or tanks and armored cars. This will occur as these units make contact.<br />
<br />
<b>The Enemy</b><br />
The enemy will move as well. We may get a player to move them (maybe the game master), and therefore they will not necessarily appear where they did historically. The enemy must make approach marches, which can be interdicted etc.<br />
<br />
<b><span style="font-size: large;">Ammunition</span></b><br />
A critical factor on both sides, at least for the Americans in the early part of the invasion, is ammunition. Often attacks halted on lack of ammunition, and often ground had to be given up due to the lack of ammunition. The enemy ammunition condition will be hidden from the players.<br />
<br />
A units available ammunition is scaled from 2 to 12, the level of ammunition corresponds to the Force on Force ammunition supply as follows:<br />
2-3 Untenable Ammunition - Cannot fight due to low ammunition, unit will retreat to adjacent area if clear of enemy or surrender if not. If the area contains a supplied unit it may remain in the area.<br />
4-5 Low Ammunition, -1D<br />
6-8 Normal Ammunition, -<br />
9-12 High Ammunition, +1D<br />
At the end of each turn in which a unit shared a location with an enemy, or artillery adjacent to an area containing friends and foe the unit loses D3-1 ammunition.<br />
<br />
All German Units start the campaign at Level 7. US Paratroopers start with 1D6+2 (3 to 8)<br />
<br />
<b>Resupply Routes</b><br />
<br />
<ul>
<li>US Paratrooper Units can scrounge for ammunition, during the Campaign Maintenance Phase roll the troop quality D8, on a 4+ the unit finds 1 Ammunition. During the Combat phase a unit not involved in combat can Scrounge a second time.</li>
<li>US Units with a Line of Communication to the Utah Beach Exit locations may roll a D3. Paratroopers with LOC to a Glider Landing Zone (Les Forges) from 0700 on D-Day may use this Supply route instead of Utah Beach Exits.</li>
<li>German Units with a Line of Communication to the Grey Exit Locations may roll a D2.</li>
<li>A Line of Communication is defined as a contiguous set of location not crossing a red-dashed boundary that is clear of enemy units.</li>
</ul>
<br />
<br />
<br />
German Units<br />
<br />
<br />
Well, enough for now...time for <b>Battlefield 1 </b>:)<br />
<br />
I will update this post as the rules are written.<br />
<br />Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com4tag:blogger.com,1999:blog-3491672256298526029.post-2786828705698422332016-07-10T20:57:00.002+10:002016-07-11T20:32:56.796+10:00Up the Junction - AAR<span style="font-size: x-small;"><span style="font-family: inherit; font-size: large;">Corporal Unishment sat in the turret of his Warrior as it clanked along, watching the streets carefully. It was quiet - too quiet. There was nobody around, and it was close to mid-day. Burned out buildings around him gave a hint of earlier violence. The mosque was visible ahead. He told the driver to pull over just short of the junction; the second Warrior halted just behind. </span></span><br />
<span style="font-size: x-small;"><span style="font-family: inherit; font-size: large;"><br /></span></span>
<span style="font-size: large;"><span style="font-family: inherit;">"</span><span style="font-family: inherit;"><span style="font-family: inherit;">Section 1 will approach the mosque; </span>Section 2 - take up covering positions on the left side of the street". His men debussed swiftly, and took up positions on either side of the road. Away from the vehicles, he became aware of angry shouting, growing louder. Suddenly, close by, there were gun shots. </span></span><br />
<span style="font-size: large;"><span style="font-family: inherit;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: inherit; font-size: large;">Unishment's training took over - "Section 1 - take cover in the pub. Section 2 - cover my left. Warriors - move up to the crossroads". </span></span><br />
<span style="font-size: x-small;"><span style="font-family: inherit; font-size: large;"><br /></span></span>
<span style="font-size: x-small;"><span style="font-family: inherit; font-size: large;">He kicked down the door, stationing Delta One on the ground floor, while he led Charlie One to an upper floor. He glanced out the window at the mosque directly opposite; the flat roof was packed with armed men !</span></span><br />
<span style="font-size: large;"><span style="font-size: x-small;"><span style="font-family: inherit;"><br /></span></span>
</span><br />
<div>
<span style="font-size: x-small;"><span style="font-family: inherit; font-size: large;">Bilal was the first to see them. Helmets and guns. Right across the
street from the mosque. Wretched infidels. Well, there would be no
desecrating the mosque today. Hunched beside him were nine armed men:
AKs and an RPG. He didn't wait to see what the men on the other side
of the street were doing: clearly they were coming to cause trouble. He raised his AK, but before he could fire
they were hit with a cascade of fire from the soldiers opposite. Two of
Bilal's brothers dropped in that first fusillade and the rest fired
wildly. </span></span><span style="font-family: inherit; font-size: large;">In the next minutes they found themselves swamped by the weight
of fire coming from the house. Each time they attempted to fire on the
soldiers, another one or two of their men would drop...</span><br />
<span style="font-family: inherit; font-size: large;"><br /></span></div>
<div>
</div>
<div>
<span style="font-size: x-small;"><span style="font-family: inherit; font-size: large;">Nobby raised his AK and squeezed off a burst at a group of 'Hotakis' trying to get away from him and his men. One old man went down, and a young boy ran back to help him up; Nobby fired again, and the boy fell over - it was just like one of those video games, or rifle range at the fair ground. From ahead, up by the mosque, there was more gunfire; for a second, he thought it might be some of his men who'd got in front of him. And then a tank - a f*cking tank !- poked it's nose around the corner ! Well - the Army wasn't going to protect those 'Hotakis' from the Orkshire Brigade; he sent one team round the back of the school to shoot up the mosque from the apartment opposite, while another moved into the cover of a ruined church. From the ruined office, he could look up the street and still take potshots from there...</span></span></div>
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<span style="font-size: large;">"Corp. Charlie Two here. Delta Two are in overwatch in the small offices at the junction. They report a bunch of civvies moving your way that someone is shooting at. My team are overlooking the church yard from behind a wall. There's a group in the ruined church - can't tell if they're armed or not. We'll keep an eye on them". Unishment glanced out over the mosque; the guys on the roof were all down, but there were more armed men approaching from his right; he warned his section to keep an eye out...</span></div>
<div>
<span style="font-size: large;"><br /></span></div>
<div>
<span style="font-size: large;">Aatif
was leading another group of Maliki towards the mosque when the firing
started. He ducked off the main street and through the Hotel. As his men
reorganised themselves in the mosque courtyard, they took heavy fire from the upper storey of the pub. Half his men went down; the survivors ran for cover in the mosque. Bursting through the door, they discovered the bodies of Bilal and his team...</span></div>
<div>
<span style="font-size: large;"><br /></span></div>
<div>
<span style="font-size: large;">Pete Atkins mob charged out the the church, and into the offices; "From there", he thought, "We'll have a good shot at the mosque". Charging up the stairs, he heard voices - were the 'Hotakis' already there ? Automatic weaponry peppered the wall next to him, but that only angered him. He and his 'boys' returned fire into the poorly lit room, and were rewarded with screams and yells from inside. They kept firing; after a few minutes, it was very quiet from inside the room. Pete cautiously peered in; there were four bodies on the floor, in camo and with helmets. They were very still. "Oh, sh*t !" he thought. "We're up against the Army". To confirm his suspicions, two large 'tanks' took that moment to opened up with their guns on the offices from immediately outside. When the firing stopped, Pete and the survivors crawled towards the staircase. They were halfway down when Charlie Two burst in through the back door and shot them...</span></div>
<div>
<span style="font-size: large;"><br /></span></div>
<div>
<span style="font-size: large;">Abdul
was across the street from Aatif when the gunfire started. He saw the
torrent of gunfire directed at the mosque by the wretched infidel
soldiers. He'd watched Aatif's careless leadership, leaving his men in the
enemy's line of fire, and determined that he would do better. Carefully using cover, his men
followed him into the mosque. Allah be praised, he had lost not a single man, and he was
just in time. He could hear soldiers just outside the
mosque, preparing to burst in. As he braced himself for the assault, he
saw a helmeted head at the window; he froze, and, in doing so, saved the lives of himself and his men. A shrill voice, "Sarge, the mosque is
packed with them. We can't go in there!" A murmured conversation, then
the sound of boots retreating across the street and, finally, quiet.
Around him, his brothers lay dead or dying. But those still alive
could be satisfied: they had held the infidel at bay !</span><br />
<span style="font-size: large;"><br /></span></div>
<div>
</div>
<div>
<u><span style="font-size: large;">Overview</span></u><span style="font-size: large;">Army - 16 points</span><br />
<span style="font-size: large;">Young Orkshire Brigade - 11 points</span><br />
<span style="font-size: large;">Brexitian Islamic Front - 10 points</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"></span><br />
<span style="font-size: large;">A close and messy three-sided game, with a bunch of frightened civilians caught in the crossfire. Against my expectations, the Army player decided early on to employ 'extreme prejudice' against the Islamic Front, who made the mistake of attempting to shoot at him from the mosque. Retribution was swift - the Islamic Front did not inflict a single casualty, as they were horribly out-gunned. However, they did manage to hold the mosque, mainly because the Army player realised two things; one - close assaulting a building with odds of four to one against was not a good idea. And, two - if he didn't shoot anyone else, he would actually gain points... The Young Orkshire Brigade player took great delight in shooting down unarmed civilians, successfully close-assaulting an Army fire team, and even launching RPG's at the Warriors from a distance. The Warriors extracted their revenge, and the few survivors wisely decided to keep their heads down for the last few turns. Claims of bias were made against the Army for using deadly fire against the Islamic Front, but only using suppressive fire against the YOB's... (There wasn't a lot of difference in the over-all effect). The victory points probably needed reviewing for balance, as the Army won despite inflicting the vast bulk of the casualties... So much for peace-keeping duties.</span><br />
<div>
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<span style="font-size: large;"><br /></span>
<br />
<span style="font-size: large;">Thanks to Kevin, Bill and Liam.</span></div>
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Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com4tag:blogger.com,1999:blog-3491672256298526029.post-7937866105565921992016-06-27T23:07:00.001+10:002016-07-09T18:00:43.161+10:00Up The Junction<span style="font-family: inherit;"><span style="font-size: small;">Paul Unishment stood to attention in his CO’s office, and
stared fixedly at a point just over Major Zaster’s head while he waited to hear
what ‘exciting’ detail he’d been assigned today. Yesterday he’d had to guard a
bunch of Portaloos to prevent them from being stolen; the day before he’d been
on traffic duty because of the power cuts, and the local police couldn’t spare
anyone. The whole country was going to the dogs, and no-one seemed to care – so
long as the cars kept moving, and there was somewhere to shit.</span></span><br />
<div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;">“The police are concerned, Corporal”, said Major Zaster. “There’s
a lot of anti-immigrant feeling in Badford at the moment. Shops have been
looted, houses set on fire, and people badly beaten. The police are spread too
thin to do anything about it. They’ve heard rumours that local gangs are
getting their hands on guns and intend to use them. I’m sending out patrols to police the
streets and protect the peace. The sight of you and your men should act to deter
the violence. Current rules of engagement apply – you’re to shoot only to
prevent loss of life. Oh, while you’re out there, check out the mosque; footage
from the police drone shows a truck delivering several dozen boxes. If they are weapons, confiscate them”.</span></span><br />
<br />
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<span style="font-size: large;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: small;"><br /></span></div>
<div class="MsoNormal">
<span style="font-family: inherit;"><span style="font-size: small;"><b>TQ/Morale D8/D8; Body Armour 1D </b></span></span></div>
<span style="font-family: inherit;"></span>
<br />
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-size: small;"><b><u><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;">Section 1 - Warrior IFV
with driver and commander</span></u></b></span></span></div>
<span style="font-family: inherit;"><span style="font-size: small;"><u>
</u></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-size: small;"><b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;">Fireteam Charlie1</span></b></span></span></div>
<span style="font-family: inherit;"><span style="font-size: small;"><b>
</b></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Squad Leader with SA80</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Gunner with SAW (Lt.
AP:1/AT:0)</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Grenadier with SA80 + UGL +
Shotgun</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Marksman with L129</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-size: small;"><b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;">Fireteam Delta1</span></b></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Assistant S<span style="font-family: "times new roman" , "serif";">q</span>uad Leader with
SA80</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Gunner with SAW (Lt.
AP:1/AT:0)</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Grenadier with SA80 + UGL</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Gunner with GPMG (Med.
AP:2/AT:0) </span></span></div>
<div class="MsoNormal" style="line-height: normal; margin-top: 12pt;">
<span style="font-family: inherit;"></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-size: small;"><b><u><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;">Section 2 - Warrior IFV
with driver and commander</span></u></b></span></span></div>
<span style="font-family: inherit;"><span style="font-size: small;"><u>
</u></span></span><br />
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-size: small;"><b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;">Fireteam Charlie2</span></b></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Squad Leader with SA80</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Gunner with SAW (Lt.
AP:1/AT:0)</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Grenadier with SA80 + UGL +
Shotgun</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Marksman with L129</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-size: small;"><b><span style="font-family: "times new roman" , "serif"; font-size: 12.0pt;">Fireteam Delta2</span></b></span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Assistant S<span style="font-family: "times new roman" , "serif";">q</span>uad Leader with
SA80</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Gunner with SAW (Lt.
AP:1/AT:0)</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Grenadier with SA80 + UGL</span></span></div>
<div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0cm;">
<span style="font-family: inherit;"><span style="font-family: "times new roman" , "serif"; font-size: small; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;">1x Gunner with GPMG (Med.
AP:2/AT:0) </span></span><br />
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<span style="font-family: inherit;"><span style="font-size: small;">Mission - protect civilians, search the mosque.</span></span></div>
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<span style="font-family: inherit;"><span style="font-size: small;">Each turn your forces remain on table (max 6)<span> </span>10
points</span></span></div>
<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
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<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-family: inherit;"><span style="font-size: small;">Each casualty suffered by your force<span> <wbr></wbr> </span>-2
points</span></span></div>
<span style="font-family: inherit;"><span style="font-size: small;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-family: inherit;"><span style="font-size: small;">Search the mosque for weapons <span> <wbr></wbr> </span>20
points</span></span></div>
<br />
<span style="font-family: "times new roman" , "serif"; font-size: large; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
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<div class="separator" style="clear: both; text-align: center;">
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<span style="font-size: small;"><span style="font-family: inherit;">Dave ’Nobby’ Mosley had grown up
on the streets of Badford in West Orkshire, and, since he was old enough to
remember, things had only got worse over time. Nobby’s Dad had worked in the
town steelworks, like his father before him. Unlike him, when they closed it
down, he’d never found work again. When Nobby left school, they were still no
jobs for him or his mates either, and no future. It only made it worse that
there appeared to be an endless stream of ‘f***ing foreigners’ moving to
Badford, taking the few local jobs at rates that were worse than the dole, and
living three or four families to a house. Nobby couldn’t even get work in the
portable toilet factory – ‘a real shit job’, as his mate said; Thommo reckoned
it was because it was owned by one of those ‘Hotaki c**ts’, and they didn’t
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<span style="font-size: small;"><span style="font-family: inherit;">Thommo knew a lot of people who
felt the same way as Nobby – bitter and angry, and feeling in need of taking
action. The ‘Young Orkshire Brigade’ had started by beating up the occasional
‘Hotaki’, throwing rocks through shop windows, and setting fire to houses, but
this had led to a tit-for-tat escalation. Knives and baseball bats were now the
norm, and some of Nobby’s mates had been seriously hurt or killed. There also
seemed to be more of the ‘Hotakis’ than locals. So when Thommo said he knew a
man who could get them some guns, Nobby jumped at the chance (he’d been quite
good on the rifle ranges at the fairs he’d been to…). A couple of ex-Army guys
called Ron and Reg had driven up from somewhere down south with a truck full of
AK74’s, loads of ammo, and three RPGs; they’d even been taught how to use them.
(Better than that, Thommo said that it had all been paid for by a
‘well-wisher’). They decided to test their new strength by marching on the
mosque, and destroying it – ‘That would teach those Hotakis whose town it was
!’</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">TQ/Morale D6/D10 Irregulars</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">Team 1</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">1x Leader with AK74</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">8x YOB’s with AK74</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">1x Gunner with AK74 and RPG</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">Team 2</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">1x Leader with AK74</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">8x YOB’s with AK74</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">1x Gunner with AK74 and RPG</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">Team 3</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">1x Leader with AK74</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">8x YOB’s with AK74</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">1x Gunner with AK74 and RPG</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">Mission</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">Each ‘Hotaki’
wounded or otherwise incapacitated<span> </span>1 point </span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;">Enter the mosque
and destroy it<span>
</span>10 points</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><span>Abdul al Maliki had not had an
easy life. Growing up in a small village in Malikastan, he had seen many of his
friends and family killed there in the ‘peace-keeping’ operation, and the
Hotaki invasion that followed. There had been a point where he – or, rather,
his mother – had wanted him to become a martyr (Malikastan Week 10 – Save the
Day), but God had spared him, and given him a chance to marry and start a
family. His wife’s father, Uncle Rafi, had advised him to get out of Malikastan
and go somewhere safer (his mother’s ‘life insurance policy’ on him hadn’t yet
paid out…), so he decided to go to the West. After all, from what he had seen
of their soldiers, if they could give away so many bullets and bombs, they must
be rich, and wouldn’t mind giving him some of their wealth. It would be better
than herding goats… </span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>It took months to walk to the sea
– through several other war zones – and a long wait in a refugee camp. Finally,
someone took pity on him and his family, and put them on a plane. He ended up
in Badford, just in time to see Grande Brexitia disintegrate, and law and order
break down. However, for many like Abdul, this was ‘life as usual’, and they
knew that security only came from the barrel of a gun; the Brexitian Islamic
Front found many recruits from former refugees, keen to protect their families
and new lives from violent thugs. Abdul had fought the Americans, Brexitians
and the Hotakis, and was respected by his peers. When he heard that ‘infidels’
were on their way to destroy the mosque, and burn the holy books, he knew that
he had to prevent it. Calling his brothers to arms, he led them down the
street…</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>TQ/Morale D6/D10 Irregulars</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>Team 1</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>1x Leader with AK74</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>8x ‘Holy Warriors’ with AK74</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>1x Gunner with AK74 and RPG</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>Team 2</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>1x Leader with AK74</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>8x ‘Holy Warriors’ with AK74</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>1x Gunner with AK74 and RPG</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>Team 3</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>1x Leader with AK74</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>8x ‘Holy Warriors’ with AK74</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>1x Gunner with AK74 and RPG</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<br /></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>Mission</span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin: 12pt 0cm 0.0001pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>Each unbeliever
wounded or otherwise incapacitated<span> </span>1 point </span></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 0cm; margin-right: 0cm; margin-top: 12.0pt;">
<span style="font-size: small;"><span style="font-family: inherit;"><span>Prevent unbelievers
from desecrating (entering) the mosque<span>
</span>10 points</span></span></span><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU;"></span></div>
<br />
<br />
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 0cm; margin-right: 0cm; margin-top: 12.0pt;">
<br /></div>
<br />
<br />Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com1tag:blogger.com,1999:blog-3491672256298526029.post-28477995720265437082016-05-29T15:24:00.000+10:002016-05-29T17:47:59.294+10:0099 Luftballon (15mm Force on Force AR)The ambush was sprung, the infiltrator in the crowd of protesters revealed a Skorpion SMG and opened fire on the US Government agent. A large front-end loader parked in the field on the left of the convoy surged forward attempting to ram the HUMVEE and cut off the retreat of the convoy.<br />
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<br />
It was a fun game. The board was setup in Western Australia and the two players were in Queensland (nearly 3,700km apart). I used a smartphone with Skype to show the two players the board. It worked very well. We have done a few games like this (Pulp Alley see <a href="http://preacherbyday.blogspot.com.au/2016/05/escort-duty-pulp-alley-game.html" target="_blank">here</a>) and FOF.<br />
<br />
I think using a small number of troops makes this style of play possible.<br />
<br />
The outcome was very close, down to the end of the final turn, it could have gone either way. I think when the ambushers lost initiative it became a lot harder to control.<br />
<br />
I was hoping the ambushers would win, getting a few tactical nukes into their hands would have been fun. Though, I have heard that this was one of two ambushes of convoys carrying tactical nukes...<br />
<br />
I do not think we have seen the last of Mr Pig either.Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com17tag:blogger.com,1999:blog-3491672256298526029.post-11371662668593627512016-05-28T19:03:00.003+10:002016-05-28T19:03:51.204+10:00Mission Briefing - 99 Luftballon<div class="MsoNormal">
<span lang="EN-US">The political situation in Grand Brexitia
has gone from bad to worse. In large
areas of the nation the public services have all but ceased to operate. The populace has blamed the USA and EC for
their economic and political woes, the old government has fallen, frightening scenes of mob
violence and murder in the streets of Grand Brexitia have been splashed across
the TV screens across the world. The
footage of the US Embassy burning has brought the woes of GB to the US TV
audience. The acting GB Prime Minister,
Breta Offoute, has with immediate effect withdrawn Grand Brexitia from NATO and
ordered the US to remove all it’s personal from the country. While negotiations on the timetable on the US
exit from Grand Brexitia has bogged down in incriminations and rhetoric the
people took it into their own hands and invaded the US Airbases.</span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHCPChJmJOygxEEfO4nYZ1wnSgcsK7I7XHE11uBzxhrqCw3z4Ym3l2wUUjSFdSmCrqNblJ0TtoNMQNKEkWukneldt2p0KYmPI9vWbTqbYSIJ6BzuNjVuBxS0nvan_Dy9-egHRdwECZjv8/s1600/20160528_164113.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHCPChJmJOygxEEfO4nYZ1wnSgcsK7I7XHE11uBzxhrqCw3z4Ym3l2wUUjSFdSmCrqNblJ0TtoNMQNKEkWukneldt2p0KYmPI9vWbTqbYSIJ6BzuNjVuBxS0nvan_Dy9-egHRdwECZjv8/s640/20160528_164113.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The roadblock</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US">Following an escalation of violence at the
Mildewhall Airbase where three US servicemen and fifteen protesters were killed
NATO HQ in Virginia has ordered that Mildewhall Airbase be evacuated and dismantled. With
the runways covered in protester's tents the US Army has decided to truck out it
sensitive equipment. The routes these
trucks will take are secret.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US">US Commander – Convoy MH-032</span></div>
<div class="MsoNormal">
<span lang="EN-US">You, Staff Sergeant Hardy Harr, will escort
one M977 HEMTT loaded with a cargo of Hellfire missiles from the Mildewhall
Airbase to Portswich. You have been
given two HUMVEES (which have been in storage since the first Gulf War), one
HEMTT, one G-Wagon, four drivers, five air force military police, one pilot
(possibly due to a clerical error), two US government agents and one Brexitia policeman. Your heavy weapons do not have ammunition.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US">Unfortunately, there has been a leak. While driving down a country road you have
driven into a protest. The government
agent and the Brexitia policeman have approached the crowd to negotiate
passage.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US">The convoy has been stopped by a crowd, the
crowd seems to be armed with shotguns and pistols. The crowd is chanting, “Badgers are people
too!” and “Trees are people too!”
Confused the policeman and the government agent have exited the G-Wagon
and gone to talk to the crowd.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US"><b>US Air Force</b></span></div>
<div class="MsoNormal">
<span lang="EN-US">TQ8/MOR10 +1 Body Armour (except Policeman)</span></div>
<div class="MsoNormal">
<span lang="EN-US">1x
Staff Sergeant Hardy Harr w\Carbine (TQ10)</span></div>
<div class="MsoNormal">
<span lang="EN-US">3x Drivers w\SMG</span></div>
<div class="MsoNormal">
<span lang="EN-US">5x MP w\Carbine</span></div>
<div class="MsoNormal">
<span lang="EN-US">1x Pilot w\Pistol (TQ6)</span></div>
<div class="MsoNormal">
<span lang="EN-US">2x Government Agent w\SMG (TQ10)</span></div>
<div class="MsoNormal">
<span lang="EN-US">1x Brexitia Policeman w\Harshlanguage and a
tazer</span></div>
<div class="MsoNormal">
<span lang="EN-US">2x HUMVEE (Uparmoured Soft FA/SA/RA 2D6 DA
1D6)</span></div>
<div class="MsoNormal">
<span lang="EN-US">1x G-Wagon (Soft-skin)</span></div>
<br />
<div class="MsoNormal">
<span lang="EN-US">1x M977 HEMTT (Uparmoured Soft FA/SA/RA 2D6
DA 1D6)</span></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw3TbiAxHql-jUkRrO0OlhB8iPB3D53Y6lack0_fXcuivCI5fkNZRf2O9HAOtz81ftRNxDMP54f4SQ47oWfeguQVM0iwbpVOpaW-8D-fTH3-k8Wkat1F5UKrMzBGTuhcMLLiAFsf_S-Jc/s1600/Presentation1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw3TbiAxHql-jUkRrO0OlhB8iPB3D53Y6lack0_fXcuivCI5fkNZRf2O9HAOtz81ftRNxDMP54f4SQ47oWfeguQVM0iwbpVOpaW-8D-fTH3-k8Wkat1F5UKrMzBGTuhcMLLiAFsf_S-Jc/s640/Presentation1.png" width="640" /></a></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoCYVaAFh7gpLs9Rri7eILkk5NLsgXQNrjhTO9iAyi-hD5ET7elL_HtzPGhqIWXyqkPFR6UREkdWXfa4LaJhf64ZwXL_wqwfJIEz1xRWercmf7CUnXyBC0iyqbhte_NdOwBOjaoI2KmDE/s1600/20160528_164126_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoCYVaAFh7gpLs9Rri7eILkk5NLsgXQNrjhTO9iAyi-hD5ET7elL_HtzPGhqIWXyqkPFR6UREkdWXfa4LaJhf64ZwXL_wqwfJIEz1xRWercmf7CUnXyBC0iyqbhte_NdOwBOjaoI2KmDE/s640/20160528_164126_001.jpg" width="640" /></a></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj7mxSTc9Lfo9brv94FWqpmBmKrKA56HBzzUr6E6g0e4V33bPBLV7pbQve_7cMOhGCZleGNEYnkhIB6zYA5xEPXqDrHTmLgPU3fWQ2hokD4X4N4p60IUh_ltohNa_eJpofRKhM5L5d9XI/s1600/20160528_164118.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj7mxSTc9Lfo9brv94FWqpmBmKrKA56HBzzUr6E6g0e4V33bPBLV7pbQve_7cMOhGCZleGNEYnkhIB6zYA5xEPXqDrHTmLgPU3fWQ2hokD4X4N4p60IUh_ltohNa_eJpofRKhM5L5d9XI/s640/20160528_164118.jpg" width="640" /></a></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US"><b><span style="color: #cc0000;">Opposition only:</span></b></span></div>
<div class="MsoNormal">
<b><span lang="EN-US"><span style="color: #cc0000;">Brexitia
Republican Army<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">You are a high-ranking SAS deserter, Mike Krotch
known as “Itchy” to your mates, who left the SAS with his buddies during the
“month of tumult”, taking your weapons with you. You joined the Brexitia Republican Army,
hoping to see the end to the Royals who seemed to have taken over the country
with their puppet Prime Minister Breta Offoute.
A month ago your crew managed to steal an Apache helicopter. Your commander has asked you to procure
ammunition for the helicopter. Putting
out feelers you managed to get info from an informer in the Mildewhall Air
Base. He has given you the route of a
truck carrying a cargo of Hellfire missile.
Your man in a local green group, “Badgers Are People Too” has riled the
environmentalists to stage a protest at a construction site along the route the
US Army truck will take. He has
organized the BAPT to make a road block across the road with their cars. And has convinced them that unless they are
armed the badgers and trees will all be destroyed.</span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">You are a group of SAS (well 3 of you is a
group!) with a few “Home Guard” wannabees (from a Russian airsoft enactment
group). Your plan was to steal a truck
at the construction site, but after finding the distributor caps were missing
you sent a group of wannabees off to steal a truck to drive behind the US
convoy to trap them in an avenue of trees.
So far, they have not returned, and you suspect they stopped at the
local pub down the lane.</span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">To replace the truck you have commandeered
a front-end loader. You also have a 4x4
BMW and car to escape in. If you lose
the “Home Guard” you probably think that would be a bonus on top of stealing
the Hellfires.</span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span lang="EN-US"><span style="color: #cc0000;">Brexitia
Republic Army<o:p></o:p></span></span></b></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">2x ex-SAS (REG TQ10/MOR10) w\Assault Rifles
+1x LAW (AP2/AT3(H) +1D Body Armour</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">1x ex-SAS (REG TQ10/MOR10) w\Sniper Rifle
+1D Body Armour</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">1x BAPT Infiltrator (REG TQ8/MOR8) w/SMG
(starts in crowd of Protestors)</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">1x Front-End Loader Driver (REG TQ6/MOR6)
w/Pistol +1D Body Armour</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">5x Wannabees Soldiers “Loaders” (REG TQ6/MOR6)
w\Rifles (-1DRM)</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">1x Idiot Backpack Bomb 3” AP6D8/AT2D8(L)
(TQ6/MOR10) (can be exploded by Major Adam Mission as an action)</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">1x BMW 5-Series 4x4 Getaway Car (Softskin)</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">1x Golden Holden Getaway Car (Softskin)</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">
</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><span style="color: #cc0000;">1x CAT988 FEL (“Uparmoured” FA 4D8, SA 3D6,
RA 3D6, Shoot at driver Side or Rear +2D defense)</span></span></div>
<div class="MsoNormal">
<span lang="EN-US"><br /></span></div>
Kevinhttp://www.blogger.com/profile/05530407539488119130noreply@blogger.com2tag:blogger.com,1999:blog-3491672256298526029.post-9498485855876075122016-03-06T16:10:00.000+10:002016-03-06T18:23:51.972+10:00Still Crazy After All These Years (Part 2)For this three-sided game (aka 'Black Prince Down'), the Regulars have a Scimitar AFV, and 4 WMIK Land Rovers (each with a fireteam of 4 and armed w/SA80's). The WMIKs have M2HBs and a pintle mounted GPMG). They are TQ/Morale D8/D8, Confident, with Body Armour. The official ROE are 'Only return fire at identified hostiles', but, privately, they have been told 'Shoot anybody you see who is armed'. They have 8 turns to rescue the Prince, and get off table.<br />
<br />
Ronnie Kray (w/SA80, RPG 7V and body armour) and 2 teams of 4 (w/SA80's) are TQ/Morale D8/D8 and Confident. Their aim is to get the truck off table within 8 turns.<br />
<br />
The Rowdy Rabble (w/AK74s, w/Molotov cocktails in close assault on vehicles) start with two teams on table, and the rest are treated as irregulars, emerging via hotspots. They are TQ/Morale D6/D6 and Confident; they have to prevent the Regulars from achieving their mission.<br />
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCtPZntWZvny2c8t1MjqGdLyzFqST78SEvfzZeiOEhyphenhyphen8i3u7VLoNbnsfu9utBWHX_x6xR-_IGHaJSBMpCQ8QztAjA6ihDsRlfBJqx5OOfQmV_ZWHsQgyth3iaW-H806dz05NmBcxKLjQg/s1600/20160227_131610.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCtPZntWZvny2c8t1MjqGdLyzFqST78SEvfzZeiOEhyphenhyphen8i3u7VLoNbnsfu9utBWHX_x6xR-_IGHaJSBMpCQ8QztAjA6ihDsRlfBJqx5OOfQmV_ZWHsQgyth3iaW-H806dz05NmBcxKLjQg/s640/20160227_131610.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A mob by the road. Kray's men are in the factory.</td></tr>
</tbody></table>
<h4>
Sitrep</h4>
<div>
<div>
The Scimitar led the column as it raced along the road, heading for the crash site. Spotting an armed mob in the woods by the side of the road, it opened fire with its main gun; one of their number fell, and the rest scattered in terror. The lead WMIK raced past the fleeing hoodlums and up the road. The wall by the road gave way to a chain-link fence, through which it identified more unfriendlies in military fatigues by a black Mercedes in front of the factory; the WMIK opened fire, but missed. The return fire from Kray's men (they had finally made it to the factory, but too late as far as they were concerned) was just as effective. (Ronnie looked at his RPG, and then again decided that there was too much fire power coming his way, and pulled his men back, through the factory and into the woods. They'd get their investment back another day, when things weren't so hot).</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRTfSPhIwYyksv8dnBDzZ_HZkFbysxo3SM4sqAVcmQPS4M95wAtdg7VYEf_C6GcuDBeKNTuXfxUgof0jqSUGA0Xw3iPUKcDtCRKwZTCmBPetOvHeLDQubGu1vUj3HLk3DvSCDCunO60XA/s1600/20160227_140440.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRTfSPhIwYyksv8dnBDzZ_HZkFbysxo3SM4sqAVcmQPS4M95wAtdg7VYEf_C6GcuDBeKNTuXfxUgof0jqSUGA0Xw3iPUKcDtCRKwZTCmBPetOvHeLDQubGu1vUj3HLk3DvSCDCunO60XA/s640/20160227_140440.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The cavalry to the rescue</td></tr>
</tbody></table>
<div>
<div>
The other WMIKs were close behind the first. Suddenly, from behind the red-brick building, a group of yobs with Molotov Cocktails charged into the road, but they were dispersed by a short burst from the top-mounted machine gun of the second vehicle. The lead WMIK could see a plume of smoke from the vicinity of the railway overpass bridge. The commander pointed, “That must be the chopper”. They could also hear gunfire from that direction.</div>
</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi603cn6u1qm3AJGV_LN_WFYooslg5i18mm-Q1UfX6sDfJUvAI-294kHEvYUaGc0twRWS-sg4hw6_KbATVO0AP0h5qCFM6r810zY-hdszXQeaNoJthUNK8w4w8MeB2XXEZRowMeEuBRwbI/s1600/20160227_140407.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi603cn6u1qm3AJGV_LN_WFYooslg5i18mm-Q1UfX6sDfJUvAI-294kHEvYUaGc0twRWS-sg4hw6_KbATVO0AP0h5qCFM6r810zY-hdszXQeaNoJthUNK8w4w8MeB2XXEZRowMeEuBRwbI/s640/20160227_140407.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking up the road - smoke rises from the helicopter</td></tr>
</tbody></table>
<div>
<div>
The Scimitar commander rushed forward crashing through the chain-link fence and opened fire with its RARDEN 30mm cannon at a mob by the gate, which quickly took cover.<br />
<br /></div>
<div>
Two WMIKs then moved up to the bridge, spotting a tail rotor. They could see a crowd on the opposite railway embankment, but were unsure if they were unfriendly. A debate ensued, which was finally resolved when the Scimitar then joined them by the bridge. The mob on the other side of the railway opened futile fire at the light tank. Having confirmed that they were, indeed, 'hostiles', the return fire from Scimitar and both WMIKs was punishing... (The commander of the tank had a surreal moment when he realised that they were using heavy force against their own countrymen, rather than against Malikastanis. However, when bullets pinged off the hull, he shrugged off the thought. In all the months in Malikastan nothing had ever pinged off his vehicle. He ordered his gunner to open fire...)</div>
</div>
<div>
<br /></div>
<div>
<div>
Meanwhile, further mobs appeared, from across the railway line, from inside the factory yard, and from down on the railway track itself. Movement was also spotted in the gardens of the houses to their right. Things were starting to look dangerous; the WMIK stationed outside the fence returned fire on the mob charging out from the factory, knocking two of them over; as they ran, their exit was hastened by more fire from the WMIK at the T-junction. One of the WMIKs on the bridge moved so it could see down onto the railway line, but the crew could not verify if the mob on the railway were belligerent, so they held their fire. The crew of the other WMIK on the bridge disembarked, and moved to the edge of the railway embankment to see if they could spot the Prince. They were taken under fire from a reformed mob on the opposite embankment; their fire, and that from the Scimitar blasted the mob to smithereens. The sound of heavy machine gun fire - supplemented with 30mm Rarden cannon - was almost continuous. (<i>One of the WMIK drivers could not believe that so many armed and dangerous men could roam the streets of Grand Brexitia. What had happened to his country while he was away in the Middle East ? How could a 21st century, First World country, run by a bunch of coke-snorting, pig-molesting ex-Etonians, be reduced to this level of anarchy so quickly ?</i>). Ammunition started to run low.</div>
</div>
<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq04NqzL5Sw5_9sdSLf0ZWSZH-2fGcH697BhpfVBtTOAljp9Ba6lXFxT_PvtWCQIT0-IPOWpaxuWQ-TSA3cKCG_tmRNdOdtQr43Bcx9Lo5JyEnh1BD9A1Q3NJ4ThKS2AaloGcm-EhN8Gc/s1600/20160227_152518.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq04NqzL5Sw5_9sdSLf0ZWSZH-2fGcH697BhpfVBtTOAljp9Ba6lXFxT_PvtWCQIT0-IPOWpaxuWQ-TSA3cKCG_tmRNdOdtQr43Bcx9Lo5JyEnh1BD9A1Q3NJ4ThKS2AaloGcm-EhN8Gc/s640/20160227_152518.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The fireteam reaches the Prince; hostiles gather in the factory yard and in the gardens</td></tr>
</tbody></table>
<div>
<div>
Covered by their mates in the vehicles, the fireteam on foot slid down the embankment, engaging mobs shooting at them from the far side, and from the gang on the railway line. Even when conserving ammo, their shooting was still too much for the armed civilians. They managed to make it to the wreck of the helicopter, and found the Prince and his friends, unharmed except for grazes and superficial cuts. Prince Roger himself was cowering behind the helicopter, and it took some effort to persuade him to scramble up the embankment, towards the parked WMIK. As they climbed, fire from the 'hostiles' lightly wounded one of the rescuers, but return fire caused the armed civilians to go to ground. Another large mob approached from the gardens of the houses with the intention of charging in to the Prince's protectors, but Scimitar cannon and WMIK fire knocked some down, and the rest took cover behind the walls. This enabled the Prince, his chums, and the fireteam to make it to their vehicles (one of the chums had to travel in another WMIK, as the first was overloaded; the Prince insisted on being first aboard, taking cover in the floorwell...)</div>
</div>
<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyDed_XimjVcItALLwg5ODTDQPDGNSBF1AJNxL8WPhAPsRtqcRF4UTpy8ZomlZmqsdcutS2HL-hXxK0OwmV_IiXEEnh9z94cbwSVuHdvM8PBYsAqKAxH_Ru1YEFr4Dginf9JClt8P4Nb0/s1600/20160227_152505.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyDed_XimjVcItALLwg5ODTDQPDGNSBF1AJNxL8WPhAPsRtqcRF4UTpy8ZomlZmqsdcutS2HL-hXxK0OwmV_IiXEEnh9z94cbwSVuHdvM8PBYsAqKAxH_Ru1YEFr4Dginf9JClt8P4Nb0/s640/20160227_152505.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A mob approaches from along the railway tracks.</td></tr>
</tbody></table>
<div>
<div>
While this was going on, more mobs closed on the scene. The WMIK at the T-junction spotted some movement behind them, but its machine gun fire missed. The exposed WMIK crew suffered wounds; one was a mere scratch, but the second was more serious. The vehicle was starting to resemble a Swiss cheese, with one dead, and one other out of action. The last unwounded man frantically manned the gun; the lightly wounded man took the wheel as the order to pull out came over the air. Shooting in all directions, the convoy pulled out and raced back to barracks, the Scimitar covering the rear. Prince Roger was safe. </div>
</div>
<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDuobkNHRhjqbkBNxEDvzU387M5oMrmRw0uNZ4sYlbTYgOojPnFYsOGa9b47L8idwFkZxm485eHavbJ6m675B6bDBx89Jf5fplpdD8jnfrczNa-ubv2TGrIscCw5eAP9Jd3QR5hGnzJ7E/s1600/20160227_160842.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDuobkNHRhjqbkBNxEDvzU387M5oMrmRw0uNZ4sYlbTYgOojPnFYsOGa9b47L8idwFkZxm485eHavbJ6m675B6bDBx89Jf5fplpdD8jnfrczNa-ubv2TGrIscCw5eAP9Jd3QR5hGnzJ7E/s640/20160227_160842.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The troops prepare to pull out.</td></tr>
</tbody></table>
<h4>
Casualties</h4>
<div>
<div>
Regulars - 1 dead, 1 seriously wounded, 2 lightly wounded.</div>
<div>
<br /></div>
<div>
Kray's Gang - No casualties</div>
<div>
<br /></div>
<div>
Mobs - An estimated two to four dozen wounded or killed (?)</div>
<div>
<br /></div>
<div>
Newspaper headlines next day - 'Our hero. Brave Prince Roger single-handedly fights off hordes of criminal scum hell-bent on terror rampage'. (Of course, 'The Daily Heil' is always entirely truthful, accurate and unbiased in its reporting...)</div>
</div>
Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com5tag:blogger.com,1999:blog-3491672256298526029.post-41568089875474545162016-03-06T12:46:00.001+10:002016-03-06T18:24:51.825+10:00Still Crazy After All These Years (intermission)<br />
Bright was in trouble - the prisoners did not include Ronnie and Reggie. The fireteam on the railway embankment reported seeing two men running away into the woods, and believed they had wounded one. Also two prisoners had been shot dead 'while resisting'.<br />
<br />
Corporal Hansen's voice came over the PRC; 'Sir. I think you should see this'. 'This' being the ten (or more) tonnes of 'white powder' in plastic bags, filling the inside of the truck. Bright's spirits rose a little; he'd have something positive to report...<br />
<br />
Bright's superiors were unhappy that the Krays had escaped, and weren't interested in the prisoners, or the dead gangsters at all. However, they seemed to be very excited about the 'white powder', and eventually told him 'Seal the truck up, leave it, and tell no-one - we'll send our men in to pick it up'. Bright didn't even get a chance to tell them about Delta fireteam's indiscretions... He quietly withdrew his men and their prisoners back to barracks, and submitted a bland report; his men's role in the affair was quickly forgotten. (Private Fratton eventually made a full recovery).<br />
<br />
It took time for a suitable team of 'inspectors' to be found, briefed and sent out by the 'authorities'; by that time, Ronnie Kray had been busy. His twin, Reggie, had been shot and wounded, but that just made them both mad. Ronnie wanted to recover the truck full of drugs - it represented a major investment, and its loss would have meant a blow to their business diversification. He called in all his favours from local hoodlums, issued them with guns, and set out for the factory. The inspectors were ambushed, and withdrew. More police were sent in, but by this time, the local thugs were beginning to have fun; even Ronnie and his men had trouble getting near the factory, as the streets were filled with excited gun-toting youths.<br />
<br />
Things took a turn for the worse when Prince Roger (not known for his tolerant views, i.e. 'Hang all the commie plebs, and shoot the rest', and only well-known otherwise for falling out of nightclubs at three in the morning in the company of semi-naked bimbos), decided to take a hand. He volunteered to fly his personal helicopter to the scene, and help identify the main ringleaders. He also decided to take a couple of his 'chums' as sharpshooters on board ('Just like big game hunting in Africa'), in the hope that 'warning shots' would quickly restore order. A number of troublemakers were shot in this way, but his low flying antics came a cropper when he ran into some telephone wires, causing the helicopter to crash close to the factory. Prince Roger and his two chums are pinned down in the helicopter. A Regular Army Rapid Response Force is dispatched to rescue Roger from a rowdy rabble of vengeful and armed 'yoofs'.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuxu4Od3OX0IB6K-bJq8azQrQgOhY0dO3_ilEaSVIUmmPAwQ5oCqtW57CAxxRO5k1KdDPZwHXiyd5OGFGvwrWJJiGFQ32z0sTyBEkzi2N5yc_dD0auyOoMmMX7-S_CZqVIsMAhBkwrGeg/s1600/20160227_131621.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuxu4Od3OX0IB6K-bJq8azQrQgOhY0dO3_ilEaSVIUmmPAwQ5oCqtW57CAxxRO5k1KdDPZwHXiyd5OGFGvwrWJJiGFQ32z0sTyBEkzi2N5yc_dD0auyOoMmMX7-S_CZqVIsMAhBkwrGeg/s640/20160227_131621.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Prince Roger's helicopter on the tracks. (When is the train due ?)</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRQ2h0PWKsGDhQjHI1CK0gkfS5r_AOxqqRxeSqcdEqri7Ws7FjGp7qCLoVgKXvNUNCcU8kL9-5DraTCzltCRl9WyXpukjvpK8AHo9mIsMQGU0aLywPPAwF1OYRpRiT-H4uY1YhpINm8GY/s1600/20160220_220940.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRQ2h0PWKsGDhQjHI1CK0gkfS5r_AOxqqRxeSqcdEqri7Ws7FjGp7qCLoVgKXvNUNCcU8kL9-5DraTCzltCRl9WyXpukjvpK8AHo9mIsMQGU0aLywPPAwF1OYRpRiT-H4uY1YhpINm8GY/s640/20160220_220940.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A rare sighting of the Golden Holden (Prince Roger's helicopter is just visible in the background).</td></tr>
</tbody></table>
<br />Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com0tag:blogger.com,1999:blog-3491672256298526029.post-50592132333331078092016-03-06T11:33:00.000+10:002016-03-06T21:41:30.770+10:00Still Crazy After All These Years (Part 1)<br />
<br />
Second Lieutenant Bright (Army Reserve) checked his watch again; his men, 3 sections equipped with SA80 assault rifles and Osprey body armour, were spread out around the factory.One section was in place behind a wall on the east side, covering the main entrance; the second was with him, on the south side; the third was split into two fireteams, one to provide overwatch from a small workshop to the south; the other to climb up the railway embankment, and observe the back of the factory.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_AxKgW6W74dGaUj_WxFua7WLQhouohkx1iw65gpwubQzPn9WzhvnGZihnX25P9hkO0G2yBvWhT-TKbPtl-c0BP_vzh46NgK8M8pEpVkgrVFW1vtd4wvY192wojZtVKH4kyFRyQphi3ao/s1600/20160227_082957.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_AxKgW6W74dGaUj_WxFua7WLQhouohkx1iw65gpwubQzPn9WzhvnGZihnX25P9hkO0G2yBvWhT-TKbPtl-c0BP_vzh46NgK8M8pEpVkgrVFW1vtd4wvY192wojZtVKH4kyFRyQphi3ao/s640/20160227_082957.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 'factory' from the south</td></tr>
</tbody></table>
<div>
<div>
'They're here' - Corporal Hansen's voice spoke softly into his earpiece. A black Mercedes GLS had just driven through the factory gates; earlier, there had been a false alarm when a large truck had arrived, and reversed up to the loading bay, but the Krays had not been with it.</div>
</div>
<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2C8ayrV1SrIKMFwfp4BiwP51KVke_nOxaBsqFjbizdtynSFwtW_1C1H6LlbUtojC0fFWeSBDUawGoFlVOsQDFCcX0FaXosBW35uEXAKDZC4Yt7zKcmhdtAzL-RmWNeP-0Re3g3KmbnM/s1600/20160227_110625.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2C8ayrV1SrIKMFwfp4BiwP51KVke_nOxaBsqFjbizdtynSFwtW_1C1H6LlbUtojC0fFWeSBDUawGoFlVOsQDFCcX0FaXosBW35uEXAKDZC4Yt7zKcmhdtAzL-RmWNeP-0Re3g3KmbnM/s640/20160227_110625.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gunmen unloading the truck</td></tr>
</tbody></table>
<div>
<div>
Bright gave the order to go; one fireteam moved up to the southern wall of the factory, covered by the second, and the overwatch team. As they did so, some desultory shooting came from the upper windows of the factory. Bright found himself shouting 'Return fire'; a scream told him his men's shooting had found a target. However, he realised that any surprise he had thought he had was now gone, and that the 'simple plan' had not survived first contact...<br />
The Krays heard the gunfire, and drew their weapons with long-accustomed practice. They had known, when they branched out into 'pharmaceuticals', that they might have to defend their business interests from other, rival, gangs. The goods in the truck represented a major investment, and no-one was going to take it away from them. 'Len's been hit. They came out the woods', shouted 'Dodge' from the gantry. 'There's more of 'em out front', yelled Johnno, by the main doors. 'Give 'em hell, boys', Reggie Kray growled. </div>
</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj59WvlJr2nWM0earShtdgfqH3JV3JxtsKcuTJ0IyFpYerlBgEw4M7sKqLIePynTKxWM1c238fc5pNo_XKN_TeU8p0K6SfluPO3VLo7B9GvJFkT3Jaq2SfB6EBkbikKB2RPmpZjUxKjYi4/s1600/20160227_110706.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj59WvlJr2nWM0earShtdgfqH3JV3JxtsKcuTJ0IyFpYerlBgEw4M7sKqLIePynTKxWM1c238fc5pNo_XKN_TeU8p0K6SfluPO3VLo7B9GvJFkT3Jaq2SfB6EBkbikKB2RPmpZjUxKjYi4/s640/20160227_110706.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Charlie fireteam provides covering fire as Delta cross the road</td></tr>
</tbody></table>
<div>
<div>
Rising up from behind the wall, Charlie fireteam fired on the four heavily armed civilians who had been unloading the truck, skittling three of them. </div>
</div>
<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1hGuT3hql8LsSnvd3-vmZfZNoDO7UQfkqhyZE0yp9wFz_2uyPqSO0ezIiXlB2KvB6p6fBYDXvbdc4QpUpgyK9y1uE3tUpZZjOyhUQ8ZJ5NTm-8W3NP__3ohhVsh71C1gNmDPOpfl8cuo/s1600/20160227_110611.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1hGuT3hql8LsSnvd3-vmZfZNoDO7UQfkqhyZE0yp9wFz_2uyPqSO0ezIiXlB2KvB6p6fBYDXvbdc4QpUpgyK9y1uE3tUpZZjOyhUQ8ZJ5NTm-8W3NP__3ohhVsh71C1gNmDPOpfl8cuo/s640/20160227_110611.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Delta fireteam take 'cover' behind the chain-link fence</td></tr>
</tbody></table>
<div>
<div>
Encouraged by this, Delta fireteam charged across the road to the chain-link fence, thinking to take cover behind the containers. However, they were clearly visible to gunmen in the upper windows of the factory, who shot two as they ran. Private Mills lost part of his earlobe; Private Fratton was dragged across the road, his colleagues trying to stem bleeding from a serious leg wound, and calling for a medic. Bright reassured them that an ambulance was on its way, but the area would have to be secure.</div>
</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf70TRgeir7igXBiu2o6HtsMY1ut63zG2XA0k8gfmKu7kDQta-PxoZi8ZXXqQFD4yCRqFHvI5M8PadVXmK3NBhCzKyT8_ZADNPKurMjshzTwmc4JSuxdjrntVSh4QjmSlOT2nElXm13w4/s1600/20160227_110556.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf70TRgeir7igXBiu2o6HtsMY1ut63zG2XA0k8gfmKu7kDQta-PxoZi8ZXXqQFD4yCRqFHvI5M8PadVXmK3NBhCzKyT8_ZADNPKurMjshzTwmc4JSuxdjrntVSh4QjmSlOT2nElXm13w4/s640/20160227_110556.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The fireteam covering the back of the factory</td></tr>
</tbody></table>
<div>
<div>
Meanwhile, the fireteam at the back of the factory were surprised by shots as they poked their heads over the top of the embankment; Private Charlton clutched his face, while his mates quickly returned accurate fire. A piece of gravel had embedded itself in his cheek; he wiped blood away, and sent aimed shots back at the windows on the upper floor.</div>
<div>
<br /></div>
<div>
Bright began to wonder just how many armed men there were in the factory, and if he had enough men to do the job. He ordered his overwatch teams to shoot at the upper windows, while the team by the wall climbed over into the car park, under the cover of smoke grenades. A reduced hail of fire came back, but it missed its targets.</div>
</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZPatUadAWdGwKXX8kiFVQojCq-hVHC_1EjPuRsVJupHzr-jNZU43XWzAn0hawHCi-1ngQQcyzhYDudrZOP9WXOeGMQ36V8CE2sOyy9ROghvgJXZws7B8-Bm39zqSNWIeynZG0zI2tPxo/s1600/20160227_113037.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZPatUadAWdGwKXX8kiFVQojCq-hVHC_1EjPuRsVJupHzr-jNZU43XWzAn0hawHCi-1ngQQcyzhYDudrZOP9WXOeGMQ36V8CE2sOyy9ROghvgJXZws7B8-Bm39zqSNWIeynZG0zI2tPxo/s640/20160227_113037.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Krays attempt their escape</td></tr>
</tbody></table>
<div>
<div>
Inside the factory, the Krays' men were getting the worst of the deal; Len and Bruce on the south gantry were wounded, and Dodge was reduced to shooting wildly out of the window. Big Bob had taken a shot to the head on the north side, and lay awkwardly, face down, on the floor. And only Johnno was still shooting out the front door, the rest sprawled wounded by the truck. Only Mac's team on the upper gantry over the loading dock hadn't taken casualties. Ronnie quickly took stock; 'Time to get out, Reg. They've got us out-gunned today. We'll get the bastards who done this another day'. Calling to Mac to move his men to the north side, he and Reggie moved to the back door of the factory. 'A quick sprint, and we'll be away through the woods; I'll cover you', Ronnie said, clapping his twin on the back. </div>
<div>
<br /></div>
<div>
On the embankment, Private Charlton saw movement at the rear of the factory, and shot instinctively, dropping the man. Renewed fire from the upper windows distracted him; at least one more 'enemy' was hit in return, he reckoned. When next he looked, the man he had shot running from the back of the factory was no longer there.</div>
<div>
On the south side of the factory, the assault was going well, Bright joining his section in the car park, and stacking up outside the side door, ready to burst in. 'Just like we were taught in training', thought Bright. There was a burst of fire to his right from the front of the factory, followed by Corporal Hansen saying 'They're surrendering, sir'. Bright felt himself relax momentarily, then more shooting coming from the north and east sides of the building told him it wasn't quite over. He nodded, and his men kicked in the door, while he shouted 'Army. Drop your weapons'. Hands began to be raised, and guns were thrown to the floor by the survivors. Bright could see a number of wounded, and a least one dead, and allowed himself a moment of grim satisfaction. </div>
</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYyR6GiieUH_3sIvKSxSo-g_bP2GA0Wlwfp-5yNqQo5hx9VQTy4rkyQkHom2VgN9RS9SnaGKTVAWaZdcrNztd1EztRoiT-4nKlYkkHp7aW2TSc1CIgQuN7O4Y50TTtfezeRj3bwnkIls8/s1600/20160227_114337.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYyR6GiieUH_3sIvKSxSo-g_bP2GA0Wlwfp-5yNqQo5hx9VQTy4rkyQkHom2VgN9RS9SnaGKTVAWaZdcrNztd1EztRoiT-4nKlYkkHp7aW2TSc1CIgQuN7O4Y50TTtfezeRj3bwnkIls8/s640/20160227_114337.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Delta fireteam storm in to 'take prisoners'</td></tr>
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It was swiftly broken by more shots from the front of the factory, and Hansen yelling 'Stand down ! Stand down !' Delta fireteam had stormed through the gate of the factory, and, incensed by the shooting of Private Fratton, had shot two of the surrendering prisoners by the truck. Bright was horrified at this callous act of revenge, and berated the men - he could see his own career ending in a military court. He believed that he had successfully achieved his mission, despite there being heavier opposition than was anticipated, and now his soldiers had murdered men after they had surrendered. As sirens heralded the arrival of an ambulance, he turned to the surviving prisoners; 'Which of you lot are Ronnie and Reggie Kray ?' he asked. 'They're gone', spat the one called Mac. Bright cursed; the day had just got worse - he couldn't even claim to have captured the Krays. </div>
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<h4>
Statistics</h4>
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British Army Reserves TQ/Morale D8/D8, Body armour, Confident</div>
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1 Lieutenant w/SA80</div>
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6 fireteams of 4 w/SA80, smoke grenades</div>
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<br /></div>
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Casualties - 1 seriously wounded, 2 light wounds.</div>
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<br /></div>
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Krays' Gang TQ/Morale D8/D8 (Morale drops to D6 when Ronnie and Reggie are not there), Confident</div>
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2 Leaders (Ronnie and Reggie, on ground floor of factory) w/SA80</div>
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Team 1 (on south gantry) - 3 Riflemen w/SA80 or AK74</div>
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Team 2 (on north gantry) - 3 Riflemen w/SA80 or AK74</div>
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Team 3 (on upper gantry) - 3 Riflemen w/SA80 or AK74</div>
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Team 4 (unloading truck) - 4 Riflemen w/SA80 or AK74</div>
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<br /></div>
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Casualties - 3 dead, 4 serious wounds, 1 light wound.</div>
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<br /></div>
<div>
A short game, meant to provide the link to Part 2; British Army concentration of firepower won the firefights; the Krays were spread out to cover all options, but were outgunned, and quickly realised that discretion was the better part of valour.</div>
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Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com2tag:blogger.com,1999:blog-3491672256298526029.post-64450643556650574922016-02-24T22:36:00.000+10:002016-02-25T23:15:06.568+10:00Still Crazy After All These YearsAfter the troops returned from Hotakistan, they found a country in disarray. Austerity was the word of the day, and the government was looking for ways to save money. Defence cuts were popular after the UN 'withdrawal'; troop numbers were drastically cut, voluntarily and otherwise. Ronnie and Reggie Kray found themselves back in 'civvie street', at a bit of a loose end, and without sufficient funds to hand. Fortunately for them, the government came to their aid by simultaneously cutting the police forces, and by relaxing gun ownership. Their entrepreneurial skills came to the fore when they set up an 'insurance' company in a disused factory, using some of their ex-Army boys as a militia to enforce 'law and order'; those shops and houses that didn't pay them to be protected mysteriously burnt down, or their owners had 'accidents'.<br />
<br />
All went well, business boomed, and they were untouchable. They could afford the best lawyers. The police were happy to accept 'donations' to turn a blind eye, as they didn't have the manpower that the Krays could command. However, the twins became too successful, and, with success came arrogance. And, if there was one thing that 'authority' disliked, it was a couple of loud, low class 'chavs' who thought that new money could buy their way into society. It was decided that they needed to be taught a lesson about who was in charge. They would be arrested, in the course of which, incriminating evidence would be 'discovered' which would consign them and their gang to prison for many years. It was recognised that the police were not reliable or capable, and the Krays were likely to be well armed. The idea was, therefore, to raid the factory with soldiers from the local Army base; the Krays would be caught off guard, surrender to a superior force, and led off to face justice. A simple plan...Markhttp://www.blogger.com/profile/09632583402565033181noreply@blogger.com2